回复 1# knight95808
Ricochet Robot
by AIex Randolph for any number of players
Contents
- 4 boards printed on both sides
- 1 plexiglas center-piece
- 4 plexiglas, Ricochet Robots in different colors
- 4 square tokens in the Robots' colors
- 17 round target chips
- 1 sand clock (approx. 1 min.)
- 1 rule sheet
Preparations
遊戲準備
Join the four boards with either side up, holes toward the center (there are 96 different ways
of doing this).
把4塊版圖放好,版圖上的圓孔朝中間放,共有96個組合
Fix in place with the center-piece
固定版圖
Distribute the 4 robots randomly on 4 spaces of the board not marked with a target symbol.
放置4個機械人棋子在4格無圖案的格子上
Slip a corresponding colored square token under each robot.
在機械人下放置同色的方格棋子
Shuffle the 17 target chips face down an the table.
面朝下,洗勻17個目標棋子
Place the sand clock beside the board
沙漏放在側
Pick up one chip from the table and place it face up on the center-piece; play may now begin.
選1目標棋子翻開,遊戲開始
Objective
遊戲目的
In each round, the objective is to collect the chip in the center. One space on the board, the
target space, has the same color and symbol as this chip. Your task is to figure out how the robot of that color,
the active robot, can be made to end up on this target space in as few moves as possible. The player who can
succeeds in the fewest moves collects the chip ... and the one who collects most chips wins
the game!
每回合玩者要找出機械人到達目的地的最少步數來得分
Planning the robots' moves
At the start of a round the robots move only in the players' minds; in other words, each
player tries to imagine the shortest route to the target space without actually moving the
pieces. Robots move horizontally or vertically as the players direct, but they have no brakes!
This means that once a robot is set in motion, it cannot stop until it hits an obstacle.
Obstacles are the edges of the board, the walls pictured on the board, the center-piece and
other robots. When a robot hits an obstacle, it can either stop or ricochet at right angles, left or
right, until it hits another obstacle - and so on indefinitely.
玩者想像機械人用多少步可以走到目的地,
機械人只能走直線,直到碰到障礙物,牆壁或其他機械人
Each movement of a robot to the next obstacle counts as 1 move.
走直線到碰上障礙物算1步
Playing out a round
A round begins when a player picks up a chip and places it on the center-piece. Each player
then tries to figure out how the active robot (the robot whose color corresponds to the color
of the chip) can be brought to the target space (the one with the chip s color and symbol) in
as few moves as possible. In most cases, one or more other robots will have to be moved to
serve as obstacles and these moves must be counted too, of course.
翻開的目標棋子顏色,就是這回合要到達的目的地和機械人的顏色,
其他的機械人也可以移動,作為障礙物使用,它們的步數也計算在總步數內
If the chip in the center is the "cosmic vortex" (which has all colors), any robot may be
considered the active robot and be brought to the cosmic vortex target space.
如開出的是旋渦,則所有顏色的機械人都是目標機械人,以旋渦作終點
On its way to the target space an active robot must hit and ricochet off (turn right or left) an
obstacle at least once. If it could reach the target space without ricocheting, another route
must be chosen.
目標機械人必須要至少拐一次彎
As soon as a player has found a solution, he may bid aloud the number of moves he thinks is
required and set up the sand clock. The other players have now 1 minute to make their bids.
There is no order of bidding and players may bid more than once. Successive bids will usually
be lower but may also be equal and even higher (for example, when a player finds a previous
lower bid unsound). Once a player has made a bid, he may not change it to a higher number.
當有玩者發現解迷方法,他要大聲說出所行步數,然後以沙漏倒數1分鐘,
其他玩者可以在1分鐘內競相說出可行步數,步數可高可低,因為玩者可懷疑對手的步數,
玩者不可競出比自己之前高競出的步數
When the sand clock runs out, the lowest bidder plays out the round. He moves the robots as
he had planned, counting his moves aloud. If the number of moves he makes matches or is
lower than the number he bid, he collects the chip and the round is over. If he fails, he must
return the robots he moved to their starting spaces (square colored tokens) and the turn
passes to the player with the next higher number. In case of equal bids, the player who is
behind in the game (has the fewer chips) has precedence. This continues until a player
succeeds. If no one succeeds, no one gets the chip, which is returned and reshuffled on the
table.
當1分鐘過去,由競出最低步數的玩者開始嘗試移動,如步數相同或低於所競步數,
該玩者收獲翻出的1塊棋子,如失敗,就把機械人放回原點,由下一個玩者進行,
如無玩者可以完成,則把翻出的棋子放回
As soon as one round is over another can begin. Slip the colored tokens under the robots that
were moved, pick up a new chip and place it on the center-piece, etc.
當回合完結,把同顏色的棋子放到機械人底下,方便記下機械人的位置
End of the game
遊戲完結
A 2-player game ends as soon as a player has won 8 chips; a 3-player game when a player has
won 6 and a 4-player game when a player has won 5. If more than 4 are playing, continue
until all the chips have been won. Of course, players are free to end in any other way they
agree to before the start of the game.
2個玩者 : 得到8個棋子得勝
3個玩者 : 得到6個棋子得勝
4個玩者 : 得到5個棋子得勝
多於4個玩者 : 用完所有棋子後計算最多者
遊戲彈性很大,玩者可自行決定如何完結遊戲
Note: Most situations on the board can be solved in less than 10 moves, but occasionally a
situation will arise that requires twenty or more. Such situations are interesting as problems,
but in a game they tend to be frustrating. Therefore, we recommend that if, after 4 or 5
minutes no one has made a bid, one of the players set up the sand clock. If at the end of the
minute there has not been a bid, return the chip to the table, reshuffle and replace it with
another.
有時會有太困難的開局,建議如果太久無玩者競出步數,就以沙漏限最後1分鐘
Tournament variant
When playing in a tournament setting, we suggest the following change: in case of equal bids,
the player who bid first has precedence.
如進行比賽,相同步數以先競出步數的玩者先行