小弟入手2个小小世界扩展,但英文水平有限,也怕搞错规则,现求达人为小弟翻译
种族:
Goblins: you may conquer anyIn Decline Region at a cost of 1 less Goblin token than normal. A minimum of 1 token is still required.
Kobolds: you may never occupy ( nor conquer) a Region with less than two Kobold tokens. When going in Decline however, keep a single token in each Region, as normal.
Gypsies: place 1 bonus victory coin ( taken from the victory stash) in each Region you abandon. you cannot conquer these Regions again this turn, but you receive the coins they hold as bonus at turn's end.
Priestesses: when they go in Decline, take one Priestess token from each occupied region and stack them to from a single ‘IvoryTower' pile in one of the Regions they occupy, abandoning all others. each turn score 1 bonus Victory coin for each Priestess token in the Ivory Tower, in lieu of your usual in Decline scoring. but beware: your Ivory Tower may still be conquered like any other Region ( with enough Race tokens or a Dragon)! if your Priestess were Fortfied, their Ivory Tower can be built atop a single Fortress.
White ladies: once in Decline, your White Ladies become immune to your opponents' conquests & racial & special powers!
技能:
Cursed: you must pay 3 Victory coins, not 1, to skip the Race that is Cursed when selecting a Race and Special Power combo. it brings no additional Special Power.
Ransacking: each time you successfully conquer a Region containing an opponent's active Race token, he must immediately pay you 1 Victory coin from his own personal stash ( unless he has no coins left). you cannot ransack in Decline Ghouls.
Hordes of: youo may use your 2 Hordes of tokens exactly as if they were additional active Race tokens of your own Race. they disappear when you go in Decline, however.
Were-: each night (even numbered game turn), you may conquer all Regions with 2 less Race tokemns than normal. a minimum of 1 token is still required. your special power has no effect during the day (odd numbered game turn).
Marauding: once your conquests are over ( but before any final conquest attempt using the Reinforcement Die), take your troops back in hand, leaving at least one token per region, and go through another complete cycle of conquests; then do your final conquest attempt, if any.
Historian: collect 1 bonus victory coin for each Race in Dcline at the time you select the Historians. while you're active, collect 1 bonus victory coin each time another Race goes in Decline, and 1 final bonus coin when your own Historians go in Decline!
Peace-loving : collect 3 bonus victory coins at the end of each turn during which you have attacked no active Race. you have no love for in Decline gHOULS THOUGH, AND MAY ATTACK THEM WITHOUT FORFEITING YOUR pEACE-LOVING BONUS.