本帖最后由 dukelp 于 2010-5-28 10:55 编辑
Official Rules Clarification
官方规则说明
Core Set Rulebook Errata
核心包规则书纠错
On page 12 of the Core Rulebook,the second paragraph under “4.Assign Damage” it should read
The attacking player assigns damage to his opponent first. Damage must be assigned to defending units before it can be assigned to the defending player’s capital. In other words, the attacking player must assign enough damage to destroy each defending unit before any damage can be assigned to the defending player’s capital. Note that more damage can be assigned to a unit at the attacker’s discretion, in anticipation of damage cancellation effects, but a minimum damage necessary to destroy each defending unit must be assigned before any damage can be assigned to the defender’s capital. Damage tokens are placed near the card(s) to which the damage is being assigned, and if any damage reaches the capital, damage tokens are placed next to the attacked section, but not yet applied.
原规则:
The attacking player assigns damage to his opponent first. Damage must be assigned to defending units before it can be assigned to the defending player’s capital. In other words, the attacking player must assign damage equal to the number of hit points each defending unit possesses to that unit before any damage can be assigned to the attacked section on the defending player’s capital. Note that more damage can be assigned to a unit at the attacker’s discretion, in anticipation of the Toughness keyword or other damage cancellation effects, but a minimum damage equal to the number of remaining hit points possessed by each defending unit must be assigned to each defender before any damage can be assigned to the defender’s capital. Damage tokens are placed near the card(s) to which the damage is being assigned, and if any damage reaches the capital, damage tokens are placed next to the attacked section, but not yet applied.
第12页上关于伤害分配的规则说法上的改动。原文的规则是分配于某单位HP数量相当的伤害,是以HP数为判定的。FAQ的说法是以destroy为判定的。在战场阶段的伤害分配步骤中,到底需要分配给单位多少个伤害,才可以将其余伤害分配给首都呢?答案是:忽略伤害抵消效应,能消灭该单位的最低伤害必须被分配到该单位上,才可以分配到首都。
On page 14 of the Core Rulebook,under Turn Sequence, it should read:
0. Beginning of the Turn.
Actions may be taken by either player.
5. End of Turn.
The other player is now the active player. Proceed to the beginning of the next turn.
在王国阶段之前,加入了“0. Beginning of the Turn.回合开始”这个阶段。这个阶段里双方玩家都可以执行ACTION“
On page 17 of the Core Rulebook, under “Non Combat Damage,” it should read
Outside of combat, some card effects also deal damage to units or to a player’s capital. When these effects resolve, the damage is applied as soon as it is assigned before any other actions can be taken.
原规则:
Outside of combat, some card effects also deal damage to units or to a player’s capital. When these effects resolve, this damage is first assigned and then applied to the target in a manner similar to the way damage is handled in combat.
17页关于非战斗伤害的改动,战斗伤害以外的利用卡牌效果能力造成的伤害,没有“分配-执行”的阶段了,直接执行!
Action
Playing a unit, support, development, or quest card from hand are actions with restrictions built into them. The restrictions are:
They cannot be played in response to anything
They must be played during the owner’s Capital Phase
Response actions are a subset of actions that can only be triggered
during the stated trigger in the ability. Each response action can be triggered
once per copy of the response action and only once per stated trigger.
For example: Rat Ogres (CC 55) reads
“Action: At the beginning of your turn, restore all Skaven units.” The trigger is at the beginning of your turn, and the action can only be triggered once during this action window per copy of the card in play.
发动
从手上使用一个单位卡,支援卡,发展卡或者任务卡是作为一个限制性的发动效果。
限制为:
它们不能被用来响应任何东西。
它们必须在拥有者的首都阶段使用。
可以响应的发动效果只能在其能力中所规定的触发点触发。每一个可以响应的发动效果每份卡只能触发一次,在每个规定的触发点只能触发一次。
举例:鼠魔(腐蚀循环55)
发动:在你回合开始时,重置所有鼠人单位。
这个触发点是在你回合的开始时,这个发动效果只能在这个触发点由在场的每张卡各触发1次
Multiple Effects
If a card has multiple effects, all effects on the card resolve if possible. These effects resolve independently of each other with the following important exception:
If a card uses the word “then” the preceding effect must have resolved successfully before the effect following the term “then” can be resolved.
多重效果
如果一张卡牌拥有多重效果,在卡牌上所描述的所有效果都要被实行。这些效果是各自独立运行的,除非有以下的这种额外情况:
如果卡面上有单词“then 然后”,那接下去的效果必须等前一个效果实行成功才可以接着实行。
For example: Dwarf Cannon Crew (CC 8) reads “Forced: After this unit enters play, search the top five cards of your deck for a support card with cost 2 or lower and put it into this zone, if able. Then shuffle your deck.” Shuffling your deck will only happen if the preceding effect of searching the top five cards of your deck for a support card has resolved successfully.
举例:Dwarf Cannon Crew 矮人加农炮小组
写着“Forced: After this unit enters play,search the top five cards of your deck for a support card with cost 2 or lower and put it into this zone, if able. Then shuffle your deck.” 洗你的牌库只有当前一个检索牌库顶五张牌寻找一张支援卡这个效果成功实行后才会实行。
Terminology Clarifications 术语说明
Cost 费用
Any reference to cost in a card effect always references the top left number printed on the card. A card with a cost of 0 cannot be reduced.
任何卡牌面上所提及的关于一张卡牌的cost费用总是指印在卡牌左上角的那个数字。费用为0的卡牌无法降低费用。
For example: Dwarf Cannon Crew (CS 8) reads “Forced: After this unit enters play, search the top five cards of your deck for a support card with cost 2 or lower and put it into this zone, if able. Then shuffle your deck.” This effect means that regardless of loyalty, as long as the support card has a cost (number in the top left corner) of 2 or lower, then it can be put into the zone (as long as it follows any other restrictions on the card).
举例:矮人加农炮小组“Forced: After this unit enters play, search the top five cards of your deck for a support card with cost 2 or lower and put it into this zone, if able. Then shuffle your deck.”这个效果意思是不计算忠诚数,只要支援卡的费用(左上角印的数字)是2或者更低,那它就可以放置进场(还要遵循卡上的限制)
Reduction减少
Any card effect that would reduce any number (cost, hit points, etc) cannot reduce that number below zero.
任意卡牌效果能减少数字的(费用,HP,等)不能将数字减至0以下。
“The Letter X” 字母X
Unless specified by a card, card effect, or granted player choice, the letter “X”is always equal to zero.
除非一张卡或者卡牌效果或者由玩家所选择有详细说明,否则字母“X”总是等于0
Loyalty忠诚
Loyalty is a variable that can add to the cost of a card. However, it is not considered part of the cost for the purposes of card effects.
忠诚是可以加入卡牌费用的一个变量。然而,它并不当作卡牌效果所影响到的关于COST费用的部分。
Zones of Play 使用区域
A zone of play is an area where cards can be during a game. The in play zones are the Kingdom, Quest, and Battlefield. The out of play zones are the deck, hand, and discard pile.
一个使用是指游戏中卡牌能放置的区域。场上的区域是王国区,任务区,战场区。场外的区域是牌库,手牌和弃牌堆
In Play 场上
In play is the Kingdom, Quest, and Battlefield zones.
Unless a card effect specifies otherwise(like destroy or sacrifice), cards can only be moved from one in play zone to another in play zone due to card effects.
场上是指王国区,任务区和战场区
除非一张卡牌效果特别指出(类似消灭或牺牲),卡牌只能由卡牌效果从一个场上的区移动到另一个场上的区。
For example: Pistoliers (CC 36) reads
“Action: Spend 1 resource to move this unit from its current zone to another of your zones.” This card effect cannot cause this unit to go to an out of play zone like the discard pile.
举例:Pistoliers枪骑兵 这张卡牌效果不能使这个单位从场上到场外,比如到弃牌堆。
Out of Play 场外
Out of play is the deck, hand, and discard pile zones.
If a card would go to an out of play zone, it goes to its owner’s out of play zone. A card that moves from an in play zone to an out of play zone is treated as though it were a new card.
Any effects connected to the card will no longer affect it. The only exception to this rule is any abilities that trigger when a card moves from an in play zone to an out of play zone.
场外是指牌库,手牌,和弃牌堆。
如果一张卡牌将要进入场外的区域,它进入它拥有者的场外区域。一张卡牌从一个场上区域移动到一个场外区域被认为是一张新卡。
任何和这张卡联系着的效果不再影响它。唯一例外是从场上移动到场外的触发机制。
Play 使用
“Play” means to play from the hand, paying all costs and following all restrictions.
使用的意思是从手牌种使用,支付所有的费用并且遵循所有的限制。
Put into Play 放置进场
“Put into play” means that the card enters play through a card effect instead of through normal costs and restrictions. An important distinction is that put into play does not bypass the unique restriction or any restrictions in the text box of the card.
“放置进场”的意思是卡牌通过一个卡牌效果进场而不是通过支付费用的普通形式。一个很重要的注意点就是放置进场不能绕过unique限制或者其他由卡牌文本所规定的限制。
For example: A put into play effect does not bypass the “Limit one Hero per zone”restriction in the card text box of a card. If a player attempted to play Rip Dere ‘Eads Off (CS 75), on a development that was a Hero while there was already a Hero in that zone, then the effect would be cancelled.
举例:放置进场的效果不能绕过“限定每个区域一个英雄”这条在卡牌文本框内的限定。如果一个玩家使用Rip Dere ‘Eads Off将一张作为发展放置的英雄卡翻面,而区域已经有了一个英雄,那这个卡牌效果将不起作用。
Enters Play 进场
Any card that is played or put into play is also considered to have entered play. Cards may enter play from the hand, deck, or the discard pile.
任意卡牌通过使用或者放置进场的都被视为进场。卡牌进场可以来自手牌,牌库,或者弃牌堆。
Sacrifce 牺牲
Sacrifce means to put a card that you control into its owner’s discard pile. It cannot be cancelled or prevented by other effects.
牺牲的意思是将你操控的一张卡牌放置进其拥有者的弃牌堆。这个效果不能被其他效果取消或者防止。
Destroy 消灭
Destroy means to put a card that is in play into it’s owner’s discard pile. It is important to note that sacrifcing a unit is not destroying it and vice versa.
消灭的意思是将一张在场上的卡牌放置进其拥有者的弃牌堆。需要注意的是,牺牲一个单位不是消灭一个单位,反之亦然。
Leaves Play 离场
Leaves play is when a card that is in an in play zone goes into an out of play zone, such as back into a hand, deck, or discard pile.
离场的意思是当一张在一个场上区域的卡牌到了一个场外区域,类似回到手牌种,牌库,或者弃牌堆。
The Word “Or”“或者”
Some card effects present the players with a choice between two different card effects. These choices are denoted by the term “or” in the card text. A player can choose which of the effects he wants to resolve. However, he must choose an option that he can resolve completely.
一些卡牌效果需要玩家在两个不同的卡牌效果中作出选择。这些选择由文本框中一个“or 或者”单词表示。玩家可以选择哪一个效果他希望实行。他必须对那个完全能实行的效果做出选择。
For example: Warpstone Meteor (CS 96) reads “Forced: At the beginning of your turn, each player must corrupt one of his units in this corresponding zone or deal 1 damage to his capital. (Players decide where their own damage is assigned.)” Each player must choose one of the two options available (corrupt one of his units in the corresponding zone or deal damage to his own capital). If a player cannot fulfll one of the options completely, then he must resolve the other. In this example, if a player did not have a unit to corrupt, he must choose to deal 1 damage to his capital.
举例:Warpstone Meteor次元石陨星 每一个玩家必须选择两个选择中可以实行的选择(将他相应区域的一个单位腐化或者对他自己的首都造成1点伤害)。如果其中一个选择玩家无法完全实行,那他必须选择实行另一个。在这个例子中,如果玩家没有单位可以腐化,那他必须选择对他的首都造成1点伤害。
Target 目标
Targeting is checked when the card is played and when the card effect resolves. A card effect to is considered to be targeting as long as it says “target” in the card text.
选择目标会在卡牌使用时和卡牌作用生效时检查。只要卡牌文本中有“target目标”这个单词的,就被视为是需要选择目标的。
For example: Troll Vomit (CS 80) reads “Action: Destroy all units in play.” This effect does not target the units it destroys, so a card like King Kazador (CS 7) which reads “Opponents cannot target this unit with card effects unless they pay an additional 3 resources per effect” would not interact with Troll Vomit.
举例:Troll Vomit巨魔呕吐 这个效果消灭的单位不需要选择目标,所以像King Kazador卡扎多国王这样的卡就对Troll Vomit巨魔呕吐不起效果。
Illegal Target 非法目标
If a card effect specifes targets, it checks whether the targets are legal when it is played and when it resolves. A target can become illegal if it is removed from play, if it is removed from the zone specifed in the ability, or if any specifc characteristics on the card that were targeted have changed. If all of the targets for a card effect become illegal, then the card effect is cancelled. If any of the targets are still legal when the card effect resolves, then the card effect will resolve normally, only affecting the legal targets.
如果一个卡牌效果确定以个目标,当它被使用时和效果实行时会检查目标是否合法。一个目标可以变成不合法,比如它离开了场上,比如它从效果指定的区域离开了,或者比如任何目标所指定的卡牌上的特点被改变了。如果所有卡牌效果的目标变得非法,那这个卡牌效果就被取消了。如果任意目标在卡牌效果实行时仍然合法,那卡牌效果就会如常实行,只影响合法目标。
For example: Flames of Tzeentch (CC 102) which reads “Action: Deal X damage to one target unit.” Bob plays Flames of Tzeentch, paying 1 resource and targeting Charlie’s Lobber Crew (CC 66). In response, Charlie decides to use the Lobber Crew’s ability which reads “Action: Sacrifce this unit to force an opponent to sacrifce a unit he controls, if able.” Because Charlie plays his action in response to Bob’s Flames of Tzeentch, it resolves frst. Charlie’s Lobber Crew is sacrifced as a cost for its own effect, and that effect resolves fully before Bob’s Flames of Tzeentch resolves. When it comes time for Bob’s Flames of Tzeentch to resolve, it now sees that the target of the effect is now illegal (since it was removed from play) and the card effect is cancelled. Flames of Tzeentch then goes to the discard pile.
举例:Flames of Tzeentch奸奇之焰 鲍勃使用奸奇之焰,支付1点资源,选择目标为查理的Lobber Crew抛抛机小组。作为响应,查理决定使用抛抛机小组的能力。因为查理作为响应使用发动能力,所以查理的效果先实行。查理的抛抛机小组被作为自身能力的费用而牺牲了,这个效果在鲍勃奸奇之焰实行前被完整地实行了。当鲍勃的奸奇之焰实行时,效果的目标变成非法了(因为它已经离场了)然后卡牌效果被取消了。奸奇之焰进入了弃牌堆。
Dealing Damage in Combat在战斗中造成伤害
A unit is considered to deal damage in combat as long as it has contributed at least one damage to the pool of damage that will be assigned to the opponent during combat, and at least one damage is applied to an opponent’s unit or capital during the Apply Damage step.
一个单位被视为在战斗中造成伤害的判定如下,只要它为战斗中将被分配到对手的伤害池中至少提供了一点伤害,然后在伤害执行阶段至少有一点伤害被执行到了对手的单位或者首都上。
(很绕啊……其实意思就是说,在分配伤害的步骤里,这个单位有被统计到1点伤害输出,在执行伤害的步骤里,对方有单位或者首都区域至少受了1点伤,那这个单位就是被认为在战斗中造成了伤害)
For example, Sadistic Mutation states“Forced: After the attached unit deals damage in combat, deal 1 damage to one target unit or capital.” This means that the attached unit must add at least 1 damage to the combat damage pool, and at least 1 damage from the combat damage pool must be applied to an opponent’s unit or capital before this forced effect can trigger.
举例,Sadistic Mutation残酷异变 这个意思是如果被结附单位必须提供至少1点伤害到战斗伤害池,然后至少有1点伤害从战斗伤害池执行到一个对手的单位或者首都上,那这个残酷异变的效果才能被触发。
If there are multiple cards with a“deals damage” trigger involved in the combat, as long as at least 1 point of combat damage is dealt to an opposing unit or capital, all units are considered
to have dealt damage.
如果同时有复数张卡牌需要在战斗中有“造成伤害”为触发,只要有1点伤害对对方的单位或者首都造成,那所有的单位都被认为是造成了伤害。
For example: Dave has a Savage Gor and a Bloodsworn in his battlefield and each has a Sadistic Mutation attached to it. During his battlefield phase, Dave attacks his opponent’s kingdom with both of these units. As long as a single point of damage is dealt to an opposing unit or capital, both the Savage Gor and the Bloodsworn are considered to have dealt damage, and both will be able to trigger their Sadistic Mutations.
举例:戴维的战场区有一个Savage Gor羊角怪和一个Bloodsworn血誓者,两个都有被结附残酷异变。在战场阶段,戴维用这两个单位进攻对手的王国区。只有有一点伤害对一个对手的单位或者首都造成,这两个单位都被视为造成了伤害,然后都触发了他们的残酷异变。
Non Combat Damage 非战斗伤害
Non Combat Damage is the term for all damage generated besides combat damage. Non Combat Damage is always applied as soon as it is assigned before any other actions can be taken.
非战斗伤害是除了战斗伤害以外所有伤害的总称。非战斗伤害总是分配后马上执行,不能在其间发动效果。
For example: Nurgle’s Pestilence (CS 101) which reads “Action: Each unit in play takes 1 damage. Corrupted units take an additional damage.” If this card is played and resolves, the damage generated by this card effect is assigned before any other actions can be taken. Any cards that could prevent the damage to the unit like Steel’s Bane (CC 6) which reads “Action: Cancel the next 10 damage that would be dealt to one target [High Elf] unit this turn.” would need to be played in response to the play of Nurgle’s Pestilence in order to cancel any of the damage.
举例:Nurgle’s Pestilence纳垢瘟疫 如果这张卡牌被使用后实行效果,在任何发动效果前,由这张卡牌效果所造成的伤害将会被分配。任意卡牌能防止伤害的比如Steel’s Bane铲除祸根 可以用来对纳垢瘟疫的响应,这样子就可以防止伤害。
Counterstrike 反击
Counterstrike is a keyword that allows a defending unit to immediately damage an attacker whenever it is declared as a defender. Counterstrike damage is combat damage that cannot be split among attackers, is uncancellable, and is applied as soon as it is assigned, before any other actions can be taken.
反击是一个可以让一个被宣布为防御者的单位可以立即对一个进攻者造成伤害的关键词。反击伤害是战斗伤害,且不能被多个进攻者分担,而且是不可抵消的,并且在分配后立即执行,没有任何发动可以在此之前使用。
Indirect Damage 间接伤害
Indirect Damage cannot be assigned to a burning zone, and a player cannot assign more indirect damage to a unit than what it would take to destroy the unit (this includes toughness). The same holds true for assigning damage to any section of a capital (you cannot assign more indirect damage to a section of a capital than what it would take to burn that section of the capital).
间接伤害不能被分配到一个焚毁区域,玩家也不能把比足以消灭一个单位更多的伤害分配到一个单位上(包括了坚韧效果)。同样适用到分配伤害到首都的任意区域(你不能把足以将其焚毁的伤害更多的伤害分配到一个区域里)
Moving Damage 移动伤害
Moving Damage is not considered dealing or assigning damage, and damage moved from one unit to another bypasses damage cancellation effects (like Toughness).
移动伤害不是被视为造成或者分配伤害的,伤害从一个单位移动到另一个单位时绕过伤害抵消效果(比如坚韧)
Moving Units 移动单位
When an attacking unit is moved out of the battlefield, that unit is no longer considered to be attacking. When a defending unit is moved out of the zone it is defending, that unit is no longer considered to be defending. Any effect that would allow a unit to attack/defend from its new location creates an exception to these rules, such as Greyseer Thanquol (CS 15) which reads, “This unit may attack from any zone.”
当一个进攻中的单位被移出战场区,这个单位不被视为在进攻中。当一个防御单位被移出他在防御的区域,这个单位不被视为在防御中。任何效果能让一个单位从新区域进攻或防御的,可以是这个规则的例外,例如Greyseer Thanquol灰先知山库
When a questing unit is moved out of the quest zone, that unit is no longer considered to be questing, and any resource tokens on the quest are discarded.
当一个正在做任务的单位从任务区移走,那个单位不再被视为在做任务,任务上的所有的资源指示物都将被移除。
A unit that moves from one zone to another is considered to have entered the new zone, but is not considered to have entered play. In addition, any damage that has been assigned to the unit is still applied.
一个单位从一个区域移动到另一个区域被视为进入了一个新区域,但是不被视为进场。另外,已经被分配到该单位的伤害仍然被执行。
“Limit one Hero per zone” 限定每个区域一个英雄
If a player has a copy of a Hero in play, he cannot play, take control of, move, or put into play (via a card effect) another Hero into that zone.
如果一个玩家拥有一个英雄在场上,他不能使用,操控,移动或者放置进场(利用卡牌效果)另一个英雄进入该区域。
His opponent also cannot play, give control of, move, or put into play (via a card effect) another Hero into that zone.
他的对手也不能使用,操控,移动,或者放置进场(利用卡牌效果)另一个英雄到该区域。