本帖最后由 hamboy 于 2010-1-23 22:29 编辑
回复 1# kehuimac
不知道楼主翻译到[b][color=blue]突袭[/color][/b]了吗?如果翻译了,你帮我看看我对他的理解是否正确,正好也交流一下。我根据规则书33页做的翻译,主要帮我看下最后自我总结: [b][color=#000000]突袭[/color][/b][color=#000000]在一个班组完成它的移动之后可以激活突袭,他可以对相邻的敌人单位发动突袭,突袭代表近身与建筑物内的士兵肉搏,作为攻击部队,需要得到其他友方部队支援发动联合攻击,可以进入敌方格子迫使其撤退。[/color][color=#000000]以下为具体实施步骤:[/color][color=#000000]1.只有一个班组可以实施突袭,实施攻击的班组(或者其他支援班组)不包含重武器部队(迫击炮,机枪组)。[/color][color=#000000]2.在一个班组移动后,攻击班组可以选择一个毗邻6角格里面至少一个敌人班组作为攻击目标。[/color][color=#000000]3.不可以攻击重型车辆(坦克)[/color][b][color=#000000]执行突袭[/color][/b][color=#000000]1.
攻击玩家首先声明,开始联合攻击(如果有)/[/color]毗邻的2个友方单位可以发动联合攻击,甚至疲劳的部队(被压制和混乱的部队不可以),像平时一样联合开火,单位联合攻击只添加他们一半火力。2.
确定攻击力,这个数字相当于该攻击班组的标准火力,(即使目标区域包含轻型汽车)和支援部队的一半活力对于火焰兵+2火力,因为这样的组合更能发挥火焰兵的能力。3.
确定防御方的攻击力,这个数字是所有防御单位包括轻型车辆的总火力(反步兵),防御部队被打断将不能贡献火力,防御部队被牵制将只能贡献一半火力。特殊情况:如果一个防御单位里面有一个指挥官。那么被牵制的单位可以全额火力而不是一半。4.
此时攻击着开始投黑色色子,黑色色子数量等于攻击力,红色色子等于所有地形兵种或者地形所产生的防御力个数。
例子:
原文:In the example above, the American player activates squad A with an Assault action.
1) The active squad A moves one hex north to be adjacent to hex B, which contains a German squad (in an entrenchment) and a German halftrack vehicle.
2) The American player declares an assault against hex B, with the 2 American squads in hex C supporting with combined fire (even the fatigued unit is allowed to support an adjacent assault attack). The active unit adds its full firepower,
while the supporting units add half their firepower.
3) The American player rolls his attack dice, as well as two cover dice (representing the single entrenchment), scoring a total of 5 hits. Then the German player rolls his attack dice for the defending squad and the half-track in hex B, scoring 2 hits.
4) Applying the hits against him, the American player removes 2 figures from the active squad, after which the German player applies 4 hits to the half-track (destroying it) and applies the remaining hit to his squad, removing 1 figure.
5) Since the attacking players scored the most hits, the defending player must retreat. The German player retreats to hex D, with the American player choosing to advance his active unit into the now-vacant assaulted hex. 1.
A部队移动到B部队毗邻处,B区域包含德军步兵(堑壕里)和一轻型车辆。2.
美军宣布发动突袭B,并且和C格里面的友军发动联合攻击,即使疲劳也可以贡献一半火力。攻击力为宣布突袭部队为全部火力,其余为一半火力。3.
美军掷色子计算攻击力,去除2个色子(因为1个战壕+2的防御关系)并且有5个命中,德军有2个命中。4.
美军从班组里移出2个单位,德军部队点数分配由德军控制者来安排,4点攻击分配在装甲车上(被摧毁)。另外1点用在步兵班组上(减去一个单位)。5.
由于德军受伤害点数最多,所以他必须退出占有格,美军攻击部队进入德军占领格。pinned我理解为韩大之前翻译的牵制自我理解:1.
突袭是建立在联合攻击基础之上。就是先联合攻击,当作掩护,一支突击队(突袭者)进行战略突击占领。风险很大,但是可以获得战略要点。2.
突袭期间不计算单位防御值,防御部队如果有硬件防御(房子,堑壕,树林等天然或人工屏障),此时的突袭色子数=总攻击色子数—硬件防御数量,,如上图。突袭色子数=8-2=6