Basic Cards
Colony: Victory - Cost 11
10 VP
(12 copies available)
Platinum: Treasure - Cost 9
5 Coins
(12 copies available)
Yes, you read that correctly. The next level treasure is worth 5 not 4.
Kingdom Cards:
Bank: Treasure - Cost 7
? Coins
When you play this, it is worth 1 Coin per Treasure you have in play (counting this)
Bishop: Action - Cost 4
+1 Coin
+1 VP Chip
Trash a card from your hand. +VP Chips equal to half its cost in coins, rounded down.
Each other player may trash a card from his hand.
City: Action - Cost 5
+1 Card
+2 Actions
If there are one or more empty Supply piles, +1 card. If there are two or more, +1 Coin and +1 Buy.
Contraband: Treasure - Cost 5
3 Coins
+1 Buy
When you play this, the player to your left names a card. You can't buy that card this turn.
Counting House: Action - Cost 5
Look through your discard pile, reveal any number of Copper cards from it, and put them into your hand.
Expand: Action - Cost 7
Trash a card from your hand. Gain a card costing up to 3 more than the trashed card.
Forge: Action - Cost 7
Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost of the trashed cards.
Goons: Action - Attack - Cost 6
+1 Buy
+2 Coins
Each other player discards down to three cards in hand.
While this is in play, when you buy a card, +1 VP Chip.
Grand Market: Action - Cost 6
+1 Card
+1 Action
+1 Buy
+2 Coins
You can't buy this card if you have any Copper in play.
Hoard: Treasure - Cost 6
2 Coins
While this is in play, when you buy a victory card, gain a Gold.
King's Court: Action - Cost 7
You may choose an Action card in your hand. Play it three times.
Loan: Treasure - Cost 3
1 Coin
When you play this, reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards.
Mint: Action - Cost 5
You may reveal a Treasure card from your hand. Gain a copy of it.
When you buy this, trash all Treasures you have in play.
Monument: Action - Cost 4
+2 Coins
+1 VP Chip
Mountebank: Action - Attack - Cost 5
+2 Coins
Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.
Peddler: Action - Cost 8*
+1 Card
+1 Action
+1 Coin
During your Buy phase, this costs 2 Coin less per Action card you have in play, but not less than 0.
Quarry: Treasure - Cost 4
1 Coin
While this is in play, Action cards cost 2 Coin less, but not less than 0.
Rabble: Action - Attack - Cost 5
+3 Cards
Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.
Royal Seal: Treasure - Cost 5
2 Coins
While this is in play, when you gain a card, you may put that card on top of your deck.
Talisman: Treasure - Cost 4
1 Coin
While this is in play, when you buy a card costing 4 Coin or less that is not a Victory card, gain a copy of it.
Trade Route: Action - Cost 3
+1 Buy
+1 Coin per token on the Trade Route mat.
Trash a card from your hand.
Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat.
Vault: Action - Cost 5
+2 Cards
Discard any number of cards. +1 Coin for each card discarded.
Each other player may discard 2 cards. If he does, he draws a card.
Venture: Treasure - Cost 5
1 Coin
When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure.
Watchtower: Action - Reaction - Cost 3
Draw until you have 6 cards in hand.
(Reaction) When you gain a card, you may reveal this from your hand. If you do, either trash that card or put it on top of your deck.
Worker's Village: Action - Cost 4
+1 Card
+2 Actions
+1 Buy