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Experienced
Some cards have the Experienced keyword, representing their progression in the story from a less experienced version.
The Experienced keyword may be accompanied by a number that represents the card's experience level, and a name that is an alternate title for the Personality (such as, “Experienced 3 Ginawa.”) These are not separate keywords; they modify the Experienced keyword.
If there is no number, the experience level is 1.
A non-experienced card's experience level is zero.
Expressions such as "an Experienced personality" refer to a card with the Experienced keyword regardless of what number or name follows it.
References to more and less Experienced versions of a card refer to cards with higher and lower experience levels, respectively.
The alternate title counts in all ways as a second title for the card. For example, both titles are checked for applying the Unique keyword.
Even if they are Unique, Experienced cards with the same title but different experience levels may be included in the same deck.
Likewise, more than three Experienced cards with the same title may be included in the same deck, as long as each Unique one, and each set of up to three non-Unique ones, has a different experience level.
Unique Experienced cards still follow the rules for entering play and changing control that apply to Unique cards (see Glossary, Unique). Keep in mind that an Experienced card's alternate title also regulates his or her capacity to enter play and change control.
Example: A player who controls a Unique version of The Golden Ronin with the keyword “Experienced Matsu Ichi” can not bring the Unique non-Experienced version of Matsu Ichi into play, or take control of another player’s Unique version of “Matsu Ichi.”
These restrictions on playing and controlling Unique Experienced cards also apply to Singular Experienced cards.
Non-Unique, non-Experienced versions of a card do not affect the legality of including Unique Experienced versions of it in a deck, or the legality of playing those Experienced versions.
During the Dynasty Phase, if a Personality is face-up in one of the active player's Provinces, it can overlay a less experienced Personality with the same title controlled by the active player.
Overlaying during the Dynasty Phase can happen at any time a card can enter play from a Province.
The overlaying Personality's Honor Requirement need not be met, but other requirements of play (such as the Loyal keyword) must be met before the card can overlay.
A player cannot overlay a Unique card onto another card if that player controls a third card in play that is a Unique version of the overlaying card.
Gold costs need not be paid to overlay, unless the overlaying Personality is two or more experience levels above the overlaid Personality, and more expensive than the overlaid Personality. In that case the player must pay the difference between the overlaying and overlaid Personalities’ Gold costs as a cost of the more Experienced Personality overlaying.
See Physically marked card states, Overlaying.