本帖最后由 wiseguy4587 于 2010-10-21 17:49 编辑
游戏机制(译自bgdf)
一个游戏的机制是隐藏在游戏之后的一个功能运作系统,从而实现游戏的具体规则。
举例来说,游戏Monopoly(大富翁、强手棋)使用一个叫做“掷骰子和移动”的机制来
移动游戏版上的每个玩家,还使用了一个叫“拍卖或投标”的机制确定谁将收到财产。
下面是一个由BoardGameGeek网站整理的游戏机制列表(译者注:分类真多!累死人{:2_58:}):
(翻译中)
表演(Acting)
手牌管理(Hand Management) Secret Unit Deployment
行动点数分配系统(Action Point Allowance System) Hex-and-Counter Set Collection
Area Enclosure Line Drawing Simulation
Area Movement
Memory
Simultaneous Action Selection
Area-Impulse Modular Board Singing
拍卖或投标(Auction or Bidding)
Paper-and-Pencil
Stock Holding
Betting or Wagering Partnerships
Storytelling
Campaign or Battle Card Driven Pattern Building
板片放置(Tile Placement)
Card Drafting Pattern Recognition Trading
Chit-Pull System Pick-up and Deliver Trick-taking
Co-operative Play Point to Point Movement Variable Phase Order
Commodity Speculation Rock-Paper-Scissors
Variable Player Powers
Crayon Rail System Role Playing Voting
Dice Rolling 掷骰子和移动(Roll and Move) Area Majority/Majority Scoring
(from http://archive.bgdf.com/tiki-index.php?page=Game+Mechanics)