KJLHYB123 发表于 2010-12-27 22:33 
小猪同志,关于剑圣这点,我抱疑问,因为分配伤害和处理伤害是两个步骤,当所有的位上分配等同于HP的伤害时 ...
{:4_107:} 你又漏看FAQ了,你说的等同于剑圣HP这是基础规则书的说法,你连1.0的说法都没看过吧,现在都是1.2版FAQ了。
给你看1.2版FAQ的解释:
Q&A部分:
Q: How exactly does assigning combat damage to defending units work?
A: When assigning damage to defending units, the attacking player
must assign enough damage to destroy the defending units before being able to
deal damage on the opponent’s capital. This means that the attacker must
take into account the unit’s hit points and any damage cancellation effects
that are already active before damage is assigned. The attacker is allowed to
assign more damage than is necessary to destroy a unit in anticipation of
more damage cancellation effects if he so chooses.
Q:把战斗伤害分配到防守单位上到底是怎么算的?
A:当分配伤害到防守单位上时,进攻方玩家必须分配足够消灭防守单位的伤害量后,才可以把伤害分配到对方的首都上。这个意思是说,进攻者必须把单位的HP和其他在伤害分配前已经启动的伤害抵消效果考虑在内。进攻方允许分配过量的伤害到某个单位上。
基于此条规则,如果没有战斗伤害无法抵消这个效果在场,剑圣身上可以分配无数点战斗伤害。
这个说法当然和基础规则书是有很大区别的,基础规则里的确是说只要分配等量于单位HP的伤害就可以了。但这是要以FAQ为准的。