风水 本帖最后由 风水 于 2010-12-29 21:57 编辑 原本就对DVG的LEADER系列有兴趣,只不过前一款的 Phantom Leader是越战的,背景不吸引我,所以就没有下手,等了一年,终於 Hornet Leader: Carrier Air Operations上市,所以十二月中就COOLSTUFF买了,订了之后,才发现战棋会也开始预购…{:3_71:} 该网站当时卖美金58.49,运费要美金23元。 又看了其他东西,就加买一款英雄战场D3的英雄小扩充(因为台湾及战棋会都不会进…){:4_157:} 最后的价格是93.49元。 配角 主角上场 盒子背面 说明书及武器算子:有22种武器。 飞机(共十一种)、敌方部队、其他算子。 有台海的剧本 共八个战役 一张辅助卡 一个游戏版 三叠牌,共330张(PILOTS 共80人,每人有三张,共240张;目标卡60张、事件卡30张) 还有一个十面骰
psychokiller 這個leader series 有PC版 http://www.matrixgames.com/products/347/details/Hornet.Leader.PC 不過是用舊的規則...
风水 回复 firefan 的帖子 FF大对潜艇、海战比较有FEEL? PREORDER目前才92,要凑到250看来至少要半年以上吧! 可能FC:N比较快出吧!(不过一百美金还真是贵呀,主要可能是贵在七个厚地图吧!)
风水 本帖最后由 风水 于 2010-12-30 14:12 编辑 回复 soul 的帖子 我认同SOUL大的话。 背景有兴趣的话,战棋玩起来才更有FU。 而LEADER系列的微部差异,我也觉得比不上背景差异的重要性。所以系列战棋(ASL、ATS、COH、PG)等才用大同小异的规则,出那麽多款游战,供玩家选择呀!
rowlandbg 回复 soul 的帖子 请问soul大 Phantom Leader/Hornet Leader的细节差异?我通读过两个规则后发现 DVG做出的调整都不是针对游戏机制的,要么是针对背景,要么是针对配件。
soul 回复 rowlandbg 的帖子 摘录 http://boardgamegeek.com/thread/596889/a-double-review-stand-alone-analysis-as-well-as-a The key differences between Hornet Leader and Phantom Leader!!! Each pilot has three two sided cards covering his status from newbie to ace. Unlike Phantom Leader (PL) where each pilot could only increase one level, here you can have a pilot rise higher and higher in skill level, especially if you are playing a long campaign. You can spend five turns over the target this time. Pilots now have situational awareness which allows them to attack during both the fast and slow steps! Targets now have more detailed information on them. There is a whole new section that covers the key words that appear on the target cards and targets can now give extra VP as well as cause you to lose VP if you fail to destroy them! More weapons! Granted, this is mostly a technology advance thing, but it is still different! More event cards (30 vs. 18 for PL). You lose VP for losing airplanes as well as having pilots go missing. The priority R&R has changed significantly. It costs more special operation points but you also get to add in the pilots coolness rating when removing stress. Destroying targets has a new impact category: infrastructure. In PL, destroying the target impacted intel and recon abilities, but now you can also impact infrastructure which can reduce the number of hits needed to destroy future targets. Bandits that already have US targets within range will not move closer thus making dogfighting tricker. Pilots can gain extra experience points for targets that are farther away as well as via events. New optional rules for night missions for certain target cards. You can now gain and lose special operation points for choosing certain airplanes. For some days you can attack two targets if you draw target cards with the secondary designation.