One of the few games I liked as much after I translated the rules as I thought I would before. It's very much 'History of the World' with little tweaks and in Japan, but the tweaks are interesting. Each daimyo/lord usually has special abilities even other than the # of armies and naval capability, such as bonus points for gaining control of certain territories, or for defeating the armies of a particular other daimyo. Definately a very good alternate to History of the World, and with no equivalent to the 'last turn Great Britain' problem. However, a bit spendy for the components.