本帖最后由 Sherlockhlt 于 2011-5-8 22:20 编辑
玩这游戏前我觉得TTA是复杂版波多,玩了几次发觉波多有建筑流,运输流,生产流和随机应变流,但TTA几乎只有军事科技流。。听说还有殖民流但还没见过,倒是军事强的殖民地自然就多了。这篇文是在bgg上看到的,和我有一样的困惑。回复主要是说军事不能落后咯,不重视科技就是不重视文化就是不重视资源科技食物。{:4_155:}
原文http://boardgamegeek.com/thread/454149/only-one-way-to-win-this-game/page/1
我玩这个游戏4次了但胜利者总是走军事科技流。文化直到最后才有作用。军事领先的总是以20+的军力发动战争,这足以抹杀两个世纪的文化努力甚至毁掉整个文明了。
Is there only one way to win this game? I've played this game 4 times now and the winner has ALWAYS been the person
who pushed military and tech the most. Culture is irrelevant until the game is over. The military leader always instigates wars that are won with a 20+ Str advantage. This either wipes out 2 Age's worth of culture lead (Culture War) or decimates an entire civilization (loss of 7 pop via Holy War) and the game is soon over.
我发现Age III 战术 + 空军 + 拿破仑 可以在一轮加20+的军力。空军总是一上来就被抢。所以如果你有Age III 战术 + 拿破仑,你一看见空军就立刻发动战争,拿空军,发展并建立空军,游戏就试算结束咯。你已经以20+军力赢得了那场战争并赢得比赛。不用理会文化分数是多少因为因为40分领先是不可能输的。(最后一句看不懂j就不翻译了。- - |||)We've found that with Age III tactics cards, Air Force tech and Napolean, that you can add 20+ points to your Str total in a single turn. Air Force is ALWAYS taken as soon as it hits the board (for 3 CAs). So if you have an Age III tactic card in play and Napolean, you declare war as soon as you see it, grab AF, discover it and build it. Game over. You've just won the war by 20+ Str and won the game. Doesn't matter what the culture score is because that player's not going to be behind by 40 points. And if he is, you a Holy War or other aggressions cards to destroy his infrastructure and the end is very near.
因此,我们圈的人一看到实验室,军事科技,拿破仑和空军就以3 内政抢下来。既然东西一到就被抢那么这是谁抢到什么的无趣尝试了.(这句乱翻译的,a crap shoot 不知道是什么东东)At this point, everyone in our group knows all this and every lab, military tech, Napolean and Air Force is grabbed as soon as it hits the board, for 3 CAs. So its a crap shoot who gets what since its grabbed as soon as it hits the board.
在我们的四次游戏中,AgeII文化领先50+的最后总是输,一般是Mich/Basilica或者库克/殖民流玩家。赢家总是那个文化落后40+但科技资源好并一看见军事科技/领导就抢的人。
In the four games we've played, the culture leader after Age II, with up to a 50 pt lead, has ALWAYS lost. That would be the Mich/Basilica or Cook/colony player in most cases. The winner has ALWAYS been the guy down by 40+ culture but with a good engine for Sci and resources who grabs every military tech/leader in sight.
这游戏在BGG排名第5,所以我很困惑。在这点我觉得这游戏不值得玩,你简直可以扔个骰子看谁赢,而这竟然要花8个小时总会让人厌烦。我们缺失了什么?{:4_182:}
This game is rated #5 on BGG so I'm a bit confused. At this point, I find the game unplayable, you might as well roll a die to see who wins. And that's frustrating after 8 hrs of play (we are a slow group). What are we missing?