本帖最后由 dukelp 于 2011-6-12 20:50 编辑
以后肯定也是基本这个结构了。
1 Hero Card
1 Set of Neutral Cards
2 Sets of Tactics Cards
2 Sets of Leadership Cards
2 Sets of Lore Cards
2 Sets of Spirit Cards
The Hunt for Gollum Scenario and Encounter Cards
*Set is 3 copies
英雄卡 1张
1种中立卡 3张
4个领域的每个2种,各3张
这样是1+3+24=28张
剩下的都是狩猎咕噜场景和遭遇套卡,是60-28=32张
玩战锤LCG的时候,我们总是会算,你买了一包月度包,里面到底是多少当下用得上的。
其实的话总是一个种族的3-4种+中立卡1-2种
魔戒按照这样的算法,每个月度包,会追加一个英雄,每个领域能用的2种
主要是买了一个游戏关卡了,一个包里有一半以上的场景和遭遇卡啊。
FFG论坛更新有价值信息内容
英雄就是比尔博了,那个即使是主角还是很坑爹的属性
Player Cards:
玩家卡
中立卡是那张SONG
1费结附英雄后带有领袖标记
Leadership:
领袖
- Dunedain Mark, Attachment, plus 1 attack, may pay one to give attachment to another hero
结附 +1攻 可以支付1把这个结附给另一个英雄
- Fireside Story, all players draw 1 card
所有玩家各抓1张卡
Lore:
博学
-Rivendel Minstrel
之前预览过了的,进场时找张SONGl类型的盟军
-Strider's Path: When a location is revealed, immediately travel there without resolving it's travel effect. If there's another active location, return it to the staging area
当一个区域展示时,立即旅行它并忽略其旅行效果。如果有另一张已激活区域,则将其返回阶段区。
Spirit:
精神
-Calling the Riders (or something) Search top 10 cards for a Rohan ally
从牌库顶上10张卡里找一张ROHAN盟军
-Westfold Horse Tamer: 1/0/1 with 1 hit point I think, discard to ready a hero.
盟军 1/0/1 1HP 将其弃掉以重置一个英雄
Tactics:
战术
-The Eagles are Coming!: Search top 5 cards for an eagle ally
从牌库顶上5张里找1张巨鹰盟军
-Winged Support (or something) Ally, Eagle 2 cost 0/0/4 with 1 hit point. Sentinel, after you use him to defend, you must pay 1 or discard him
巨鹰盟军 2费 0/0/4 1HP 哨兵当用来防御后,你必须支付1战术资源或者将其弃掉
I really loved the expansion! All the player cards are great, I think the Eagle cards for Tactics were my favorite. Art is awesome as usual.
巴拉巴拉的好话
I also really liked the scenario (we played with 3 players), it was more generally, gradually difficult, unlike Passage down the Anduin which is really hard from the start but then can be really easy at the end. The scenario is set up so that you return to the second stage if you don't have a clue at any point during the third stage, so even though we had pleanty of allies and resources up our sleeve, it didn't guarantee a victory. It felt more like the scenario was increasing in difficulty to match our increasing power. It was awesome. We lost.
我也很喜欢那场景(我们进行了3人游戏),这个场景也是慢慢难起来的额,不像核心包里穿越安度因河那样,一开始非常难,然后在结束的时候简单了,这个场景中,如果在第三阶段没有获得任何线索,你会回到第二阶段,所以即使你有了一大堆盟军和资源,但这也并不保证能胜利。这个感觉就像场景随着我们实力的增加而在增加难度,很棒。我们输了。
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以下来自BGG
First of all the Adventure itself:
冒险的内容如下
This is pretty basic stuff. 3 Stages, something between 8-10 progress needed or so to advance. Difficulty is 4.
3个步骤,需要8-10个进度指示物,难度是4
There are some guarded clue-cards (you all know them already, don't you?) that you need to get to advance.
有些被守护的线索卡(你知道的)你必须获得它们才能继续
The last stage reads something like: "No Hero without a Clue-card is able to commit himself to the quest. If there are at any time no Heroes in play with an attached Clue-card, reset the Adventure cards to Stage 2b." Resetting means to put Stage 3 aside and going back to Stage 2, discarding all progress tokens already on Stage 3 without converting them to Stage 2. This can be brutal.
没有线索卡结附的英雄不能参与到任务中,如果所有场中的英雄都没有结附到线索卡,重置任务回到阶段2B
意思就是重置回阶段2,将已经在阶段3上的进度指示物都去掉,并不是放到阶段2上。这步很抓狂。
The Encounter deck
遭遇套牌
The deck is huge. It is shuffled together with the Basic Encounter Icons of the "Lidless Eye" and "the Anduin".
套牌很厚。需要和基础中的“眼睛”和“河流”两套洗在一起
There is a fair mix of enemies, locations and treachery cards in the new encounter deck.
新的遭遇套里,敌人,区域,阴谋卡分布比较平均
With only a few exceptions I found the new cards to be pretty hard. What was good is, that way more cards are "scaleable" in sense of having effects that are based on the number of players.
也有一些新卡上的难点,当然也是优秀的地方。就是很多新卡的难度数量级都是建立在玩家数量上的。
Locations I remember: There are multiple River-Locations. All of them having some nasty effects like the threat level of one location is the sum of the Allies in play or two cards, one says +1 to all Ally-costs and the other +1 to all Attachment-costs.
区域卡我记得,有很多河流区域。所有都有恶心的效果比如威胁等级按照场上盟军数量确定。有一张给所有盟军费用+1,还有一张给所有结附卡费用+1
Treachery I remember: There is one very evil "High Tides" (or so). We always tried to distract ourselves from the brutal outcome of this card by humming "High Tides and green Grasses" by the Outlaws but nevertheless this card has Surge and Domed 1 and discards all Progress from River-Locations. The last is also it's shadow-effect. Together with the huge amount of River-Locations this card can really slow you down some turns. Another card was some nastiness called "Ammenmärchen" in German. I don't quite remember what the card was like but it crushed our hopes to complete the game when it showed up and two turns after we where dead...
阴谋卡我记得,有一张很恶心的 "High Tides"。(这句好长啊NND)好像是说有 Surge and Domed 1 还会把所有河流区域上的进度指示物全弃掉。还有阴影效果也很恶心。如果你翻了一堆河流区域,这张卡会拖慢你好几个回合。还有一张德语叫"Ammenmärchen"的。我不记得这张卡是如何的了,但是它毁灭了我们完成游戏的希望,(后面那句很诡异啊什么意思?两回合后输掉?)
Enemies I remember: There are two: Mordor Hunters who where something like 2 / 2 / 2 with 6 Health and the nasty effect of having +2/+2 attack / defence for each clue-card attached to the heroes. So with 4 clue-cards in play a possible 10 attack and defence!!! The other enemy I remember where Blisswiss Marauders (?). There where not that bad as a enemy BUT when revealed every player discards his topmost Card and the pooled recourses of all those cards are added to the threat of the marauders (I think 2) for one turn. Arghh.
敌人卡我记得,有两张,Mordor Hunters,2/2/2 6血,恶心的效果是对每有一个带着线索卡的英雄+2攻/+2防。所以如果有4张线索卡在场,那就是10攻/10防!!!还有一张我记得是Blisswiss Marauders,这张翻出来的时候,所有玩家弃掉其牌库顶牌,并在本回合把所有弃掉的卡的资源数加到这家伙的威胁上
Player Cards:
- There is one hero. The already commonly known Bilbo. A lore Hero. I don't think he will see that lot of play.
- There is the also know neutral Song card. Soils stuff.
- Tactics receives two new cards. One to search your deck for Eagles (0 Costs, I think the topmost 5 Cards) and one Eagle cars (3 Costs, sentinel with 4 defence and no attack. You have to discard it or pay one tactics-resource after declared this card as defender).
- Spirit receives two new cards. One already known "Muster the Rhorim" (basically searching your deck for Rhorim-cards) and one "Horse trainer" (Cost 2 or 3, very weak something like 1 / 1 / 2 and 2 Health but having the ability to be discarded to ready an other character).
- Lore receives two new cards. One already known "Minstrel" (Ally and search for songs) and one "Schleichers Weg" (?) (Costs unknown but low, giving you the ability to change the active location maybe also transferring progress. Very good card).
- Leadership receives two new cards. One "Lagerfeuergeschichte" (?) (Costs 1 or 2, Action: Drawing one card), and one "Mark of the ???" (Costs 1, attachment +1 Attack, can be transferred to an other character for one resource and as an action. Pretty cool.)
All in all I think the expansion is good but not outstanding. The Quest is challenging and is a tad better in it's scalability than the 3 Basic-Quests. That’s a very good thing for me. The Player cards on the other hand are interesting, but not that great that I suddenly what to build some deck around them. They seem to be more a Preparation for future deck building-options with the Search-cards especially. The new hero is a mild disappointment and I think it would have been way better to include a hero for each sphere.
Hope this helps and is readable enough. My head still spins...