本帖最后由 友趣桌游 于 2011-6-2 22:45 编辑
下面是BGG 上的Preview,我就不翻译了,还是比较好懂的:-)
http://www.boardgamegeek.com/thread/646069/preview-of-strike-of-the-eagle
Strike of the Eagle is a "remake" of The Eagle and the Star. Have you read the wonderful review of TEatS on Battles Magazine? No? Well you should. This would save me some time
Short explanation of the Rules.
Strike of the Eagle is a block game. At the same time it is also a Card Driven Game. It doesn't have dice, and it has hidden orders. So, the fog of war is very thick and the bluff is a constant.
So, lets start.
Block game. Blue blocks go to the Polish side and the red blocks to the Soviet side. 2 big differences on blocks, Infantry and cavalry blocks. Depending on how strong the blocks are they can be Brigades, up 2 strength points (SP) and Divisions, up to 4 SP.
On Strike of the eagle you have one big innovation when comparing it with The Eagle and the Star. You have additional blocks for Leaders.
The leaders will allow you to play some special actions, depending on each leader, during your turn. There are 3 leaders for each side, but you only have some in play depending on the scenario you play.
Map.
Players fight throughout Polish territory, but also over Byelorussia, Ukraine, Lithuania and a small part of USSR. Some cities gives Victory points and Replacement points. Others have fortifications that negate flanks attacks (a constant on this game/war). The map has one major division. It is divided on North and South Front. Each player is only responsible for one of those fronts.
Cards.
Each side has a separated deck. Each deck has Historical, Battle or Reaction Events. The cards can be played at the start of each action round for one of these events, for Replacement points to be used at the end of the month (5 action rounds) or to increase the number orders you can give in each action round. The cards can also be played to increase your SPs during a battle (they are your "dice").
Orders.
You give orders according to the number of Ops you expend at the beginning of your action phase plus 2. So, you have always 2 orders 2 give (1 must be recon) and if you play a card for orders you get additional tokens to play. You give orders to locations.
So, and how all these things combine? Pretty well, I must say.
At the beginning of your turn both players pick a card - a bluff card is provided so that your opponent doesn't know your plans (another thing you didn't have on TEatS) - to play. This card is played face down. Depending on the initiative, players will reveal each card announcing how they are playing it (Event, RPs or Orders). After this they will give orders to locations. Then orders are resolved. First Forced marches, after this Normal moves. After all moves are done, battles are resolved. Before battles players reveal any defend or retreat orders. After battles, players do recons, reinforcements and train moves. Pretty straightforward.
Battles.
The battles are resolved following this order:
Play Battle event (1 card from your hand).
Play combat modifier (your dice). All cards have 2 numbers. On blue are the Orders you can give and on red is the modifier. If you play the modifier from your hand the value is increased by 1. You can also reveal the first card from your deck. On this case you will not have the +1 and the card is discarded. You compare your blocks SPs, any events played and your modifier. The one who has a bigger value wins. Depending on how much SPs you have you can inflict damage on your opponent blocks. If 4 or 5 SPs are inflicted you win one additional VP. Who wins the battle can also win 1 initiative point for that front.
On this war Flank attacks played a major role. So if you can flank your opponent you will ignore 2, 4, 6... Sps from his force, depending on how many different routes your attack comes from. So, be prepared for big movements.
Initiative is very important. The player who holds it define who reveals the card first. Who gives the orders first and who apply each type of order first.
All in all this is an Awesome game that you shouldn't miss. I've played the original and this remake (the photos presented are from my homemade copy, so they do not represent the final product). The major differences are the leaders the cards had the text reworked and the included scenarios. On this version you have more scenarios than in the original and and you have a full campaign scenario, something I was really missing from the original one.