Daemon Slayer 4 DD (Unit)
2 Power/ 4 HP
Slayer
Toughness X
X is the number of resource tokens on this unit
Action: When you play a development from hand, put a resource token on this card
Master Runesmith 3 D (Unit)
1 Power/ 2 HP
Priest
You may spend resource tokens on this unit to play tactics.
Action: When you play a development from your hand, put a resource token on this unit
The Slayer Oath 2 DD (Tactic)
Action: Target unit you control gains a power for each unit in your discard pile until the end of the turn.
Skarsnik and Gobbla 4 OO (Unit)
2 Power/ 4 HP
Hero, Goblin
Action: Remove 3 damage from this unit to deal 1 damage to each section of an opponent's capital. Then draw a card.
Ork Shaman 3 O (Unit)
1 Power/ 3 HP
Sorcerer
Action: When you play a development from hand, put 1 token on this card. Then you can move X damage from this zone of your capital onto a target unit controlled by you. X is the number of tokens on this unit.
Tribal Tattoo 0 OO (Support)
Attachment
Attach to a target unit controlled by you
Attached unit gains 1P.
If the attached unit leaves play, you can spend 1 resource to attach this card to another unit controlled by you.
Celestial Wizard 3 E (Unit)
1 Power/ 3 HP
Mage
Action: When you play a development from hand, put a token on this unit. Then you may spend 2 tokens from this unit to deal 1 damage to every unit in any corresponding zone.
Rally Point 1 EE (Support)
Location
Action: At the beginniong of your turn, move one unit you control from its current zone to this zone.
Voice of Command 1 EE (Tactic)
Spell
Action: Until the end of the turn, when you play a tactic, you may spend 1 resource to return it to its owner's hand at the end of the turn.
White Lion Vanguard 2 H (Unit)
1 Power/ 2 HP
Warrior. Elite.
Redirect the first point of damage dealt to this unit each turn to target unit in any corresponding zone.
True Mage 3 H (Unit)
1 Power/ 3 HP
Mage
Action: When you play a development from hand, place a token on this unit. Then deal X indirect damage to each player. X is the number of tokens on this card.
Centigor 4 CC (Unit)
3 Power/ 3 HP
Warrior
Forced: At the beginning of your turn sacrifice a development or this unit deals 1 damage to each section of your capital.
Sorcerer of Tzeentch 3 C (Unit)
1 Power/ 3 HP
Sorcerer
Action: When you play a development from hand put a token on this unit. Then deal X damage to a target unit. X is the number of tokens on this unit.
Emptying the Wastes 0 CC (Quest)
Action: If there is a unit questing on this mission, when you play a development from hand, place a token on this card
Action: Spend 2 tokens from this card to reveal the top card from your deck. If it's a unit, move it to hand, otherwise put it at the bottom of your deck
Blood Call Sorceress 3 DD (Unit)
1 Power/ 3 HP
Sorcerer
Action: When you play a development from hand, put a token on this unit. Then X target units lose PP until the end of the turn. X is the number of tokens on this card.
Sorceress Coven 2 DD (Support)
1 Power
Building
Action: When an opponent discards one or more cards from hand, deal 1 damage to his capital (you chose which zone)
Anointed Cauldron 3 D (Support)
1 Power
When this zone is attacked, the attacker discards one card from his hand
Ancient Treeman 5 (Unit)
2 Power/ 4 HP
Wood Elf, Forrest Spirit
Toughness 1
Standard forest spirit action. cba
Forgotten Cairn 2 (Support)
1 Power
Wood Elf, Location
Action: When a wood elf unit controlled by you leaves play, put the top card from your deck in this zone as a development.
Light of Morrslieb 4
2 Power
Building
During your turn you can play an additional development from hand.