本帖最后由 globe22 于 2011-4-29 21:45 编辑
Farming Village: Action, $4
+2 Actions
Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards
Fortune Teller: Action – Attack, $3
+$2
Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. He puts it on top and discards the other revealed cards.
Hamlet: Action, $2
+1 Card
+1 Action
You may discard a card; if you do, +1 Action.
You may discard a card; if you do, +1 Buy.
Harvest: Action, $5
Reveal the top 4 cards of your deck, then discard them. +$1 per differently named card revealed.
Horn of Plenty: Treasure, $5, worth $0
$0 [large coin]
When you play this, gain a card costing up to $1 per differently named card you have in play, counting this. If it’s a Victory card, trash this.
Horse Traders: Action – Reaction, $4
+1 Buy
+$3
Discard 2 cards.
———-
When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.
Hunting **: Action, $5
+1 Card
+1 Action
Reveal your hand. Reveal cards from your deck until you reveal a card that isn’t a duplicate of one in your hand. Put it into your hand and discard the rest.
Jester: Action – Attack, $5
+$2
Each other player discards the top card of his deck. If it’s a Victory card he gains a Curse. Otherwise either he gains a copy of the discarded card or you do, your choice.
Menagerie: Action, $3
+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Remake: Action, $4
Do this twice: Trash a card from your hand; gain a card costing exactly $1 more than the trashed card.
Tournament: Action, $4
+1 Action
Each player may reveal a Province from his hand.
If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck.
If no-one else does, +1 Card, +$1.
Young Witch: Action – Attack, $4
+2 Cards
Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn’t, he gains a Curse.
———-
Setup: Add an extra Kingdom card pile costing $2 or $3 to the Supply. Cards from that pile are Bane cards.
Fairgrounds: Victory, $6
Worth 2 for every 5 differently named cards in your deck (round down).
5张PRIZE牌 
Bag of Gold: Action - Prize, $0*
+1 Action
Gain a Gold, putting it on top of your deck.
(This is not in the Supply.)
Diadem: Treasure - Prize, $0*, worth $2
$2 [large coin]
When you play this, +$1 per unused Action you have (Action, not Action card).
(This is not in the Supply.)
Followers: Action - Attack - Prize, $0*
+2 Cards
Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand.
(This is not in the Supply.)
Princess: Action - Prize, $0*
+1 Buy
While this is in play, cards cost $2 less, but not less than $0.
(This is not in the Supply.)
Trusty Steed: Action - Prize, $0*
Choose two: +2 Cards; or +2 Actions; or +$2; or gain 4 Silvers and put your deck into your discard pile.
(This is not in the Supply.)