本帖最后由 solit 于 2011-6-16 13:37 编辑
Resident Evil Deck Building Game
"Lost in Nightmare"
Story Mode Rule-set
http://www.boardgamegeek.com/filepage/62461/resident-evil-lost-in-nightmare-dbg-mod-v1-2
本版本是基于视频游戏的游戏体验设计而成。
玩家起始从第一层开始,探索一间间房间,建立自己的牌组。
探索每间房间,玩家会发现额外的弹*药牌、新的行动牌、新的武器牌,当然还会有怪物。
玩家在找到下一层的钥匙后就可以到达更高层进行探索。(设定COMBO+2为第二层的钥匙,COMBO+3为第三层钥匙,COMBO BONUS为顶层钥匙。
玩家区域(洋馆)
(top floor) 囗
(floor 3) 囗 囗 囗 囗 囗
(floor 2) 囗 囗 囗 囗 囗
(floor 1) 囗 囗 囗 囗 囗
A B C D E
卡牌按照后面的列表洗混,然后按照上图分成若干独立的堆叠。对于所有floor1的牌,取12张放在A、B、C、D列,剩下的都放在E列。对floor 2和floor 3重复这个步骤。
UARBOROS AHERI(Boss)是唯一一张放在顶层的牌,面朝上,所有人都可以看到。
接下来是每一步的介绍:
选完角色后,每个玩家的起始装备是:
(5)AMMO+10 (2)AMMO+20
(2)HANDGUN
(1)COMBAT KNIFE
在玩家洗混自己的牌组后
玩家从摸牌堆顶摸5张牌。然后探索一个独立的房间。探索步骤为:翻开某个房间顶上的3张牌,然后可以执行以下4个行动:
1、打出一张行动牌
2、打出一张道具牌
3、激活角色能力
4、同怪物战斗(如果翻出怪的话),如果翻出多个怪,需要攻击力大于等于这多个怪的生命总和
5、购买,默认购买一张。
**“角色能力牌或者行动牌上可能具有增加探索次数的能力。普通情况下,只允许玩家探索一个房间。如果玩家获得了探索+1,这个玩家可以额外获得一次探索其他房间的机会。所有普通规则都适用于这第二次探索。如果翻出了怪物的话,玩家必须击败这个怪物,否则就会收到伤害。如果玩家在第一个房间里有购买行为,那么他就不能在第二房间里进行购买,除非用于购买+1”。
**Trash的牌不会回到房间里,会直接从游戏中移除。
**探索完成后,那些玩家没有购买的牌,会全进入房间的牌堆底。
如果生命值降到0,则同基础规则一样处理
玩家轮流探索房间,从第一层开始知道第二层的钥匙被找到。一旦钥匙被发现,所有玩家都可以进入下一层。玩家也可以回到之前探索过的楼层。直到有人找到了Top floor的钥匙,然后击败最终Boss,游戏结束。
下表是建议的每一层的游戏牌列表:
Floor #1
(Ammunition) (10)
(8) AMMO +10 (2) AMMO +20
(Weapon) (15)
(3) COMBAT KNIFE (4) HANDGUN
(3) GRENADE (1) LONGBOW
(1) SUBMISSION (2) PUMP-ACTION SHOTGUN
(1) SIX SHOOTER
(Item) (4)
(2) GREEN HERB (1) FIRST AID SPRAY
(1) YELLOW HERB
(Action) (22)
(2) RELOAD (6) MANSION FOYER
(2) ESCAPE FROM DEAD CITY (2) THE MERCHANT
(1) UMBRELLA CORPORATION (2) ITEM MANAGEMENT
(2) OMINOUS BATTLE (3) SHATTERED MEMORIES
(2) DEADLY AIM
(Infected) (8)
(2) MAJINI (2) ZOMBIE (MALE)
(1) ZOMBIE (FEMALE) (1) BUI KICHWA
(1) ZOMBIE BUTCHER (1) CERBERUS
(Bonus) (1)
(1) TIME BONUS +2 (KEY TO THE 2ND FLOOR)
Floor #2
(Ammunition) (10)
(3) AMMO +20 (7) AMMO +30
(Weapon) (18)
(1) SURVIVAL KNIFE (1) HANDGUN
(2) GRENADE (2) LONGBOW
(3) SUBMISSION (2) ASSAULT MACHINE GUN
(3) SIX SHOOTER (2) BOLT ACTION RIFLE
(1) BURST-FIRE HANDGUN (1) PUMP ACTION SHOTGUN
(Item) (4)
(2) GREEN HERB (1) FIRST AID SPRAY
(1) YELLOW HERB
(Action) (18)
(2) RELOAD (2) MANSION FOYER
(3) ESCAPE FROM DEAD CITY (2) THE MERCHANT
(2) UMBRELLA CORPORATION (2) ITEM MANAGEMENT
(3) OMINOUS BATTLE (2) SHATTERED MEMORIES(Infected) (8)
(1) MAJINI (1) LICKER
(1) ZOMBIE (FEMALE) (1) BUI KICHWA
(1) ZOMBIE BUTCHER (1) CERBERUS
(1) HUNTER (1) EL GIGANTE)
(Token) (1)
(1) ROCKET LAUNCHER CASE
(Bonus) (1)
(1) TIME BONUS +3 (KEY TO THE 3RD FLOOR)
Floor #3
(Ammunition) (10)
(2) AMMO +20 (8) AMMO +30
(Weapon) (13)
(2) LONGBOW (1) SUBMISSION
(1) PUMP-ACTION SHOTGUN (1) AUTOMATIC SHOTGUN
(2) SIX SHOOTER (2) ASSAULT MACHINE GUN
(1) FULL-BORE MACHINE GUN (2) BOLT-ACTION RIFLE
(1) SEMI-AUTOMATIC RIFLE
(Item) (5)
(2) GREEN HERB (2) FIRST AID SPRAY
(1) YELLOW HERB
(Action) (14)
(1) RELOAD (1) MANSION FOYER
(4) ESCAPE FROM DEAD CITY (2) THE MERCHANT
(2) UMBRELLA CORPORATION (3) DEADLY AIM
(1) ITEM MANAGEMENT
(Infected) (16)
(2) LICKER (1) BUI KICHWA
(1) CERBERUS (1) ZOMBIE BUTCHER
(3) DR. SALVADOR (1) HUNTER
(2) MIMICRY MARCUS (3) GATLING GUN MAJINI
(1) NEMESIS T-TYPE (1) EXECUTIONER
(Token) (1)
(1) GATLING GUN CASE
(Bonus) (1)
(1) COMBO BONUS (KEY TO THE TOP FLOOR)