Galactic Designers
(Homeworld #10)
Non-military world
Cost: 2, VPs: 1
II: draw 1 card [i.e. Interstellar Bank's power]
IV: consume 1 good for 1 VP
Imperium Warlord
(Homeworld #11)
Non-military world
Cost: 2, VPs: 2
I: see +1
III: +1 military; +1 additional military vs Rebel worlds
Rebel Cantina
(Homeworld #9)
Non-military world
Cost: 2, VPs: 0
III: may settle military (non-Alien) worlds as non-military worlds
IV: draw 1 card per Rebel world in your tableau
Rebel Alliance
Development
Cost: 6, VPs: ?
III: may settle Rebel military worlds as non-military worlds with -2 cost; may conquer a military world from an Imperium tableau, adding +2 military per Rebel military world
VPs: 2 per Rebel card (including this one), 1 per other military world
Imperium Senate
Development
Cost: 6, VPs: ?
III: +1 military vs Rebel worlds; may conquer a Rebel military world
VPs: 2 per Imperium card (including this one), 2 per Rebel military world
Pan-Galactic Research
Development
Cost: 6, VPs: 4
I: see +2, keep +1
II: -1 cost to place a development
V: draw 2 cards
May keep up to 12 cards in hand at end of turn.