看了一下,还不错了,就是不太完整,中间有已幅图也有损失,可以进一步加工。正好我把前半部份汉化完成,LZ有时间整合一下,把这个说明做成精品。
Introduction
简介
For a time, the humans of Sera knew the illusion of peace – until Emergence Day. The Locust horde arrived without warning; countless soldiers and creatures spilled forth from their underground hollows.
直到事变日(Emergence Day)前,塞瑞尔(Sera)的人类还一度憧憬着和平。罗卡斯兽人(Locust horde)发动了突然袭击,无数的士兵和生物从各个地洞中涌出。
The Coalition of Ordered Governments (COG) struggled to fend of the subterranean threat, but their defenses were quickly crushed. With billions dead, humans turned their weapons of mass destruction on their own cities to deny the enemy control.
维安政府联盟(COG)极力阻挡着来至地洞里的威胁,但他们的防御很快就被兽人们粉碎了。随着数十亿人类死亡,人类在自己的城市里使用了大规模杀伤性武器来阻止兽人的侵略。
Now the long struggle against overwhelming odds approaches one final, desperate stand.
现在人类已经无法通过长期的战斗来赢得战争,必须孤注一掷。
Gameplay Overview
游戏概述
In Gears of War: The Board Game, each player controls a COG soldier fighting to save humanity from the Locust horde. At the start of the game, players collectively choose a mission to undertake. Each mission includes different objectives that players must fulfill in order to win the game.
在战争机器中桌游里,每个玩家扮演一名为了拯救人类而与罗卡斯兽人(Locust horde)战斗的维安政府联盟(COG)士兵。游戏开始的时候,玩家们一起选择一个游戏任务。每个任务包含不同的具体目标,玩家必须完成这些任务目标,来赢得这场游戏的胜利。
Gears of War: The Board Game is a cooperative game, meaning all players will win or lose the game together. Only by working as a team can players overcome the Locust horde (controlled by a deck of artificial intelligence cards) and win the game!
战争机器中桌游是一个合作类游戏,这意味着所有玩家们将一起赢得胜利或者承受游戏失败。玩家们只能通过团队合作来战胜罗卡斯兽人(兽人受AI牌库控制)和赢得游戏胜利!
Component List
游戏配件表:
32个塑料模型,包括:
• 4维安政府联盟士兵(COG Soldiers)
• 6兽族机枪兵(Drones)
• 6苦役(Wretches)
• 6自爆虫(Tickers)
• 3兽族榴弹兵(Boomers)
• 3兽族弓箭守卫(Theron Guards)
• 3兽族巫妖(Kantus)
• 1狂暴女兽人(Berserker)
168 大卡牌,包括:
• 35 罗卡斯兽人AI卡(Locust AI Cards)
• 27 任务卡(Mission Cards)一共7个任务,每个任务3-7张卡 (7 Missions, 3–7 cards each)
• 54 指令卡(Order Cards)
• 4 COG 角色卡(COG Character Cards)
• 10 敌人卡(Enemy Cards)
• 29 特殊武器卡(Special Weapon Cards)
• 9 随机武器卡(Random Weapon Cards)
38 小卡牌, 包括:
• 34 地点卡(Location Cards)
• 4 参考卡(Reference Cards)
7 Sheets of Punchboard, including:
7 已开口的标记图板,包括:
••17 双面地图图板(1大号,4中号,12小号)Double-sided Map Tiles (1 large, 4 medium, 12 small)
••8地洞开口/封闭 标记(Emergence Hole/Sealed Tokens)
••23伤害/掉落武器 标志(Wound/Dropped Weapon Markers)
••12 手榴弹标记(Grenade Tokens)
••36弹药标记(Ammo Tokens)
••2大门标记(Door Tokens)
••2锁闭标记(Locked Tokens)
••1视线标尺(Line-of-sight Ruler)
1任务布置图板(Mission Reference Sheet)
5 攻击骰(Attack Dice)
4 防御骰(Defense Dice)
2 大门的透明塑料底坐(Clear Plastic Door Stands)
Component Breakdown
配件详细说明
维安政府联盟士兵模型(COG Figures)
These red figures represent the player-controlled characters in Gears of War: The Board Game. They are placed on the map to mark the current location of each player’s character.
这些红色的人物模型代表玩家们在战争机器中桌游中使用控制的角色。
Locust Figures
罗卡斯兽人模型
These gray figures represent the enemies in Gears of War: The Board Game. They are placed on the map to mark the current location of each member of the Locust Horde.
这些灰色的人物模型代表战争机器中桌游中的敌人。它们被放置在地图上标记每个罗卡斯兽人当前的位置。
Locust AI Cards
罗卡斯兽人AI卡
These artificial intelligence (AI) cards control the actions of the Locust figures. During each player’s Locust Activation step, the player draws one of these cards and resolves it (see page 10).
这些人工智能(AI)卡用来控制和指标罗卡斯兽人的各种行动。在每个玩家的罗卡斯兽人激活步骤,玩家抽取一张AI卡并按卡上指示处理结果(见第10页)。
Mission Cards
任务卡
These cards show the setup instructions, special rules, and objectives for each mission. The number of cards for each mission varies based on the complexity and game length of that mission.
这些卡牌上印制有任务设置说明,特殊规则和每个任务的目标。根据每个任务的复杂程度和游戏长度的不同,每个任务有不同数量的卡牌。
Order Cards
指令卡
These cards are the main way players can act during their turn. They often allow the player to move and/or attack with his figure, and can also be discarded for a variety of effects. The number of Order cards in a player’s hand also tracks the amount of health his COG has (see “Heal Step” on page 9).
这些卡片的主要用途是指标玩家在自己的回合中可以采取的行动。这些卡牌一般可以让玩家用他的角色行进移动和/或者攻击,也可以通过弃置使用卡牌来获得各种各样的特殊效果。玩家手中的指令卡数量也可以用来表示他的COG战士的最大体力(见第9页“治疗步骤”)。
COG Character Cards
COG角色卡
These cards list the starting weapons, ammunition, grenades, defense value, and special abilities of each COG.
这些卡牌列示了每个COG角色的初始武器,弹药,手榴弹,防御值和特殊能力。
Enemy Cards
敌人卡
These cards list the defense, health, attack, and special abilities of each type of Locust.
这些卡牌列示了各种罗卡斯兽人战士的防御值,体力值,攻击力和特殊能力。
Special Weapon Cards
特殊武器卡
These double-sided cards are never shuffled into the weapon deck. Players only receive these cards during setup (as indicated on their COG Character cards), by picking up dropped weapons, or by special Location and Mission cards.
这些双面卡牌不用混洗到武器牌库中。玩家们只能在游戏设置时获得这些卡牌(例如:COG角色卡上的描述),或者捡取掉落的武器时获得,或者通过一些特殊的地点和任务卡上的描述获得。
Random Weapon Cards
随机武器卡
These cards are shuffled to create a deck of powerful weapons that COGs may receive throughout the game from specific equipment areas on the map.
混洗这些卡牌构成一个强力武器牌库,COG战士通过游戏中地图上的特定装备区域来随机获得这些卡牌。
Attack/Defense Dice
攻击/防御骰
These dice are used to resolve combat. The black dice determine how many wounds the attack deals and trigger abilities. The red dice represent how many wounds the defender can prevent.
这些骰子用来处理战斗结果。黑色骰子决定各种攻击行动和触发的能力可以造成多少伤害。红色骰子代表有多少伤害能被抵挡。
Location Cards
地点卡
These cards are shuffled into decks according to the Mission Setup card. When a player explores an area, he draws these cards to create the map. These cards also list the special abilities of their corresponding map tile (if any).
根据任务设置卡的要求将对应的地点卡混洗成一个牌堆。当一个玩家探索一个区域时,他抽取一张地点卡,并根据地点卡规定拼接地图图板。这些卡牌还会列出对应地图图板的特殊效果(如果有的话)。
Reference Cards
参考卡
These small cards serve as reminders of useful information concerning turn order and frequently referenced rules.
这些小卡用来提示回合命令中的有用信息和需要经常查看的规则。
Map Tiles
地图图板
These tiles are used to create the map (game board) on which the main activity of the game takes place.
这些图板用来拼接地图(游戏板图)指示游戏任务的主要活动地点。
Emergence Hole/Sealed Tokens
地洞开口和封闭标记
These tokens are used to create additional emergence holes on the game board, or are placed facedown to seal existing emergence holes.
这些标记用来标记地图图板上额外的地洞开口,或者用反面标记已经被封闭的地洞开口。
Wound/Dropped Weapon Markers
伤害和掉落武器标记
These markers are placed under Locust figures that are wounded. When a Locust figure is killed, he leaves a wound marker behind, which may contain a weapon for players to pick up.
这些标记放置在罗卡斯兽人角色下面,标记他们的受伤状态。当罗卡斯兽人被干掉时,会在原地留下一个伤害标记,这些标记可能包含可以由玩家们捡取的武器。
Grenade Tokens
手榴弹标记
These tokens are placed on each player’s Bolo Grenade card. They track how many grenades he has at his disposal.
这些标记放置在每个玩家的破片手榴弹卡上。这些标记用来指示玩家还有多少手榴弹可以使用。
Ammo Tokens
弹药标记
These tokens are placed on each Weapon card held by a player to track how many times he can unload the clip of each of his weapons.
这些标记放置在玩家持有的武器卡上,用来指标每把武器还有多少个备用弹夹。
Door Tokens
大门标记
These tokens must be inserted into the included plastic stands before playing the game. The tokens mark the exits of the map and indicate where players can go to explore the next level.
这些标记在正式游戏前要安装到塑料支座上。这些标记用来标记地图上的出入口和指示玩家可以从哪里去探索下一个等级的地区。
Locked Tokens
锁定标记
These tokens are placed on top of Location decks, as instructed on the Mission Setup card. While on top of a deck, they mark which levels of the map may not be explored.
这些标记按照任务设置的要求,放置在地点牌堆的顶部。当地点卡牌堆顶部放置了锁定标记时,对应地点卡等级的地图不能被探索。
Line-of-sight Ruler
视线标尺
This long cardboard ruler is used to determine which figures can attack each other.
这个长条形纸标用来判定游戏中的角色能否攻击其他角色。
Mission Reference Sheet
任务标记图板
This sheet is used to organize all necessary mission components, including the Location cards, Enemy cards, Weapon deck, AI deck, and Order deck.
这个图板用于规范的放置所有与任务相关的部件,包括地点卡,敌人卡,武器牌堆,AI卡牌堆,和指令卡牌堆。
Setup
设置
Before playing the game, players must perform the following steps in order:
游戏开始前,玩家按下列步骤顺序设置游戏: