本帖最后由 dickdy 于 2012-1-20 14:08 编辑
第一版 第二版
1 Rulebook+1 Quest Guide A rulebook and quest guide
20 Plastic Heroes+20 Hero Sheets Eight hero figures
60 Plastic Monsters 38 monster figures
12 Custom Dice Nine custom dice
180 Cards Nearly 250 cards
61 Map Pieces+1 Town Marker+10 Door 48 Map tiles
Hundreds of tokens and markers Over 150 tokens
规则+冒险剧本 规则+冒险剧本
20个英雄 +20个英雄卡 8个英雄(虽没写但应包括英雄卡)
60个怪物模型 38个怪物模型
12个骰子 9个骰子
180张卡片 250张卡片
61张地图片+10个门+城镇 48张地图片
超过100个标记 超过150个标记
$89.95(绝版) $79.95(未出)
12岁以上 25人 时间24小时 14岁以上 25人 时间12小时
(括号内容为个人推测,一切以开箱实际为准,文中所有图片都摘自FFG官网)
盒子对比


盒子缩水了 (最主要原因是模型的减少 好处是方便携带了)
英雄能力对比


Each player begins by choosing one of four major archetypes: Mage, Warrior, Scout, or Healer. Within each archetype are classes, providing distinct play experiences even between multiple players sharing the same archetype. As a warrior, will you take the role of the valiant Knight, providing protection to your physically weaker companions? Or will you play as the mighty Berserker, cutting a swath of destruction through your foes?二版英雄分为4大职业:法师、战士、猎人(盗贼)、医者
各种职业有截然不同的冒险体验,甚至同种职业在不同的玩家有会有不同的体验。
比如一个战士,你可以充当勇猛的骑士保护你身边肉体虚弱的同伴,或则你也可以成为狂战士冲去的扫平所有敌人。
And with Second Edition’s enhanced experience system, you’ll have total control over your character’s growth and development. Each class has its own deck of skill cards, and setting your hero on a path to greatness is as simple as selecting your starting skills. As you gain more experience throughout the included campaign, you’ll be able to periodically spend it on additional skills, adding to your hero’s available abilities. For example, once you’ve chosen the Warrior archetype and the Berserker class, will you concentrate on taking down multiple foes at once, or on dealing devastating blows to single combatants? These compelling choices, and many others, drive Second Edition’s quick and intuitive character system.你可以完全控制你角色的成长,对于每种职业有相对应的技能卡,让你的英雄成为伟大的存在就如选择你的初始技能一样简单(这句翻译,大体是这样。有可能有错哈)。在战斗中获得的经验,你可以用来得到格外的技能,增强你英雄的能力。例如你选择职业为战士,狂战士体系。你可以一次打到多个敌人,或则对单一战斗者使用毁灭一击。(这个地方让人疑惑,猜测这个应该是技能卡的技能,不知道这个技能是在体系类直接抽取,还是由玩家选择,不过按照玩家可以控制角色的成长来看,这个应该会由玩家付出经验值来选择所需要的技能。)这些引人入胜的选择取决于第二版爽快的角色系统。(怀疑右边的三个英雄并不是第二版的新出现的英雄,这可能是升级包的图片,下图才为第二版新英雄)
(人物右边最上边那个圆圈代表职业,移动4、生命8,精力5,英雄的护甲不在固定,而是使用骰子判定。防御判定骰为白色。目前还不知道人物下方的4个数字是什么意思)(有4种职业其中法师对应黄色、战士对应红色、猎人对应蓝色,不知道是不是和技能卡背后图案相对应。怀疑有8种体系,不知道是每个模型对应一个体系还是模型只是分为4种职业,每种职业有两个体系可供选择。目前已知战士有骑士体系和狂战士体系,还有个符文体系,技能卡三个都与符文有关。)
骰子对比


From simpler rules for determining line of sight to faster setup of each encounter, Descent: Journeys in the Dark Second Edition delivers a tense, satisfying experience with minimal player downtime. Defense dice mitigate the tendency to “math out” attacks, while shorter quests with plenty of natural stopping points mean that even the busiest group can now fit Descent into a varied night of gaming. What’s more, since all necessary statistic, conditions, and effects are listed conveniently on their respective cards, you’ll be able to leave the rulebook in the box
更简单更快速的视线判定规则减少停滞时间,使得第二版有一个更满意的刺激经历。
使用防御骰减少数学计算攻击,缩短大量停滞时间,这意味着即使最繁忙的团队都可以享受DESCENT带来的多彩游戏之夜
不仅如此,游戏中所有的统计、判断、效果都可以从其相应卡片中查询,你可以远离盒子中的规则书。(第二版卡片多的原因)
二版:(已知8个还有一个颜色未知,1红(伤害)、1蓝(距离)、2黄、1黑、2白(高级防御)、1咖啡(低级防御)
白色骰6面分别是3点、2点、1点、空白、还有两面未知)
(二版取消了一版5个黑色的能力骰子,骰子减少带来的最直接变化就是计算的简单化。)
标记对比



(感觉更为精致)
地图对比


(感觉颜色更鲜明,明暗更加合理,更突出细节)
城主牌对比


All of this, along with an intuitive new mechanic for controlling the overlord’s nefarious powers, ensures that Descent: Journeys in the Dark Second Edition retains the tactical challenge of its predecessor, while making Descent more accessible than ever before. Rather than collecting threat tokens to spend on traps, minions, and other nasty tricks, the overlord simply plays cards from his hand based on their clear and straightforward triggering conditions. Just draw cards to your hand each turn, and play them when you choose!使用新的城主邪恶控制能力,确保第二版在保留第一版的战略基础上,使得威胁值更容易获得(是这个意思吗?)
不再是收集的威胁值用于陷进卡、仆从卡或则其他技能卡,城主可以在条件触发下直接使用手牌。每轮是丢弃手牌或则使用在你的选择。
(感觉城主牌背面那种感觉很舒服,城主牌可以在条件适当时直接触发,不再依赖威胁值,右图中间那张就是广受众多城主喜欢的黑暗之惑(就是可以让英雄自相残杀,在后期是秒杀英雄的必备手段)在新版花费降为0?)
新内容

With encounters that function as both standalone experiences or as part of a linked series of quests, Second Edition offers an out-of-the-box campaign story line that scales brilliantly to accommodate a variable number of players. The story even adapts to your successes and failures! Did you make it out of the dungeon alive, but fail to complete an important objective? Your failure may have strengthened an unknown enemy, or robbed you of some future opportunity (although you’ll still earn some experience points before proceeding). With its many cleverly designed plot branches, Second Edition’s captivating narrative creates the genuine sense of an ongoing and reactive fantasy world...in which you are the only hope.
在以往的遭遇是独立任务或是部分任务联系在一起。在第二版,使用了具有out-of-the-box(创新)的故事线索可容纳数量可变的玩家。这个甚至适应你冒险的成功与失误,从地牢里活着出来,但是未能完成一个重要任务。你的失败可能会加强一个你未来未知的敌人,或则会抢劫你一些未来的机会(尽管你依然能从冒险获得一些经验)。伴随着这众多分支巧妙的故事情节,第二版诱人的故事创造了一个不断前进的幻想世界,你就是唯一的希望。
(感觉或许是任务卡吧)