原文地址:http://www.descentinthedark.com/info/game_balance_in_descent.php鸣谢论坛xxxharry 大大提供的地址。
个人英语水平有限,有些翻译加入了一些个人主观想法,如有疏忽欢迎指正。 Game Balance in Descentby EzhaeuReading the official Descent forum, one often reads players talking about the lack of game balance in Descent. Most of the time players think the Overlord is too powerful, but sometimes heroes give the Overlord a hard time. There are a few factors to consider before deciding to bend the rules your own way. We will examine the main factors, but let's first think a bit about what game balance is.在呆人特的官方论坛上,关于游戏的平衡性,总是被玩家讨论。大多数时间玩家认为城主非常强大,但是有时英雄又让城主很痛苦。这有一些因素影响着你决定使用一些你自己的规则。我们会分析一些主要因素,不过让我们首先来思考一下游戏的平衡是什么?What is game balance?什么叫游戏的平衡?Strictly speaking, a game that is balanced is a game where each player has the exact same chance of winning. In a perfect gaming world, the overlord would win 1 game out of 2. Well, Descent is not like chess and each side has different pieces on the board. Heroes play with items and skills while the overlord chuckles with his overlord cards and threat tokens. It is subjective, but considering this, let's say the game would be balanced if one side would win 1 time out of 3. Personally, it starts to bug me if I lose 3 games out of four. Now, we cannot expect the heroes to win the first time they try a new quest, but it would seem fair if they won after one or two tries.准确来说,一个游戏的平衡是在于参与游戏的玩家有相同的获胜机会。在一个完美的游戏世界,城主获得胜利的机会是二分之一。但是呆人特不是国际象棋,而在双方有不同的东西。英雄有物品和技能,而(轻笑的)城主有城主卡与威胁值。因此主观考虑这些因素,游戏的平衡在一边的胜率为三分之一。不过就我个人而言,自从开游戏导线在我(城主)的输了其中四分之三。现在我们不再认为英雄在进行一个新冒险第一次就一定会胜利,至少他们会遭遇一些波折。Number of players玩家个数The rules of Descent (vanilla) make it possible for 2 to 5 people to play the game, but realistically, the game cannot be balanced with less than 3 heroes. Four heroes is almost a minimum. Why? Let's see.在规则中,呆人特允许25玩家参与游戏。但是实际上当玩家小于3英雄时,游戏不可能平衡。四英雄是最低限度,为什么呢?请看下文。First, because even if there are different monster's reference cards for two, three, four and five players, the only difference is the number of wounds each monster has. A Beastman has 4 wounds in a five players' game, 3 wounds in a four players' game and 2 wounds in a game with two or three players. 首先,虽然怪物卡随着玩家的不同而使用不同的卡片,但实际上不同的只用怪物的血量。在五人游戏中一个兽人有4点血,4人玩家3点血,3人玩家2点血。However, the Beastman still deals the same damage, has the same armor and special abilities.但是,兽人依然有相同的攻击力、护甲和特殊能力。Second, the number of monsters in a quest is always the same. Let's say the heroes open the door to a new area. The overlord places 4 beastmen and 4 skeletons on the board. Four heroes using fatigue and declaring battle orders could, with a lot of luck, clear up to 8 monsters and suffer no retaliation from the overlord's minions. Two heroes could at most kill 4 monsters and would then suffer a counter attack.第二点,怪物的数量在冒险是一样的。当英雄开门到达一个新区域,城主放置4个兽人4个骷髅在版图上。4个英雄使用疲劳值和采用战斗,有足够的运气,就可以干掉八个怪物,不会受到城主的奴仆的攻击。两个英雄最多只能干掉4个怪物,这必然将会受到(剩余怪物的)反击。Third, four heroes cover a lot more spaces with their line of sight to block the overlord from spawning monsters. Two heroes would need to split up to cover more spaces but would then be really vulnerable. No wonder most players love Boggs the Rat since it adds a fifth pair of eyes to the party.第三点,4个英雄有更广阔的视野,城主就很难召唤怪物。两英雄只有分开才能有开阔的视野,这样就会变得很脆弱。难怪不得打赌输玩家都很喜欢老鼠博文,因为他是团队中第五个眼睛。Recommendation: let the players "share" 4 heroes, even if they are two or three.建议:当玩家数为二或三时,让他们共用4个英雄。Expansions扩展包The expansions in Descent add new heroes, new monsters, new skills, new items and enhance the complexity and the fun of the game, but they can also mess up the game balance. The Well of Darkness and the Altar of Despair add a lot of power in the ovelord's hands. Treachery cards, Dark Glyphs, Dark Relics and powerful monsters are not good news for the heroes. On the other hand, the Tomb of Ice introduces the new game mechanic of Feats which gives special one use cards to the heroes so they can foil the overlord's plans.在扩展包中,呆人特增加啊了新英雄、新怪物、新技能、新物品和提高了游戏的复杂性与乐趣,但是他们同样的扰乱了游戏的平衡性。在黑暗之井和深渊祭坛增加城主的魔力,有欺诈牌、黑暗传送门、黑暗遗产和一些强大的新怪物,这些对英雄来说永远不是什么好消息。不过在另一方面,冰墓中介绍了一个新的游戏机制,让英雄可以挫败城主的阴谋。(冰墓买了没开过,规则没看过,这个地方翻译有省略,知道的吼一声)Recommendation: if the heroes are having a hard time, buy the Tomb of Ice. If the overlord is not challenging enough, buy the Well of Darkness and/or the Altar of Despair. If you have all expansions and play with 5 players, the game should be balanced enough.建议:当英雄有一个痛苦经历时,买冰墓。当冒险没有足够的挑战性时,买黑暗之井和或深渊祭坛。当有五个玩家和所有扩的时候,游戏应该就足够平衡。Heroes英雄Everybody knows the heroes are supposed to be fairly equal but that in truth there are strong ones and weak ones. Nanok of the Blade rocks and Aurim just sucks. The rules for game setup states that heroes should be picked randomly but that the overlord can let the players choose themselves. Now, that's something that must not be underestimated.所有人都知道,英雄应该是相同,但事实上有些英雄就足够威猛,有些就很渣。Nanok of the Blade (无法装备护甲,护甲值等于近战骰数加2)就是威猛先生。Aurim(在他的回合,可以弃掉他身上装备的药水,并换取其他类型的药水)就是个垃圾。而游戏规则中,英雄是随机抽取但是有些城主让玩家自己选择。这个因素影响了游戏平衡,不能被低估。Recommendation: depending which side of the balance has the most weight, I suggest you choose between one of these three options: 1) let the players choose their heroes; 2) let each players pick 3 heroes randomly and let them choose one of them (like in Road to Legend); 3) let fate decide (alea jacta est!).建议:考虑到这个在游戏平衡的主要性,有三个方案。1)让玩家自由选择英雄;2)让玩家随机抽3个英雄从中选一个(像传奇之路)3)让命运决定(拉丁语Alea jacta est. -- 英文意思 "The die has been cast "义无反顾、破釜沉舟)(原意是这个但不知在这怎么解释)House Rules仿规Ok, so you have tried all the above recommandations and the game is still not balanced. Love them or hate them, house rules can be the solution to your problem. Here are a few ideas taken in the forum that do not alter the game mechanics too much:
change the number of threat tokens gained by the overlord per turn;
change the starting number of conquest tokens;
change the starting amount of money for the heroes.
到此,如果你采纳了前文中提到所有建议,游戏依旧不够平衡。不管你喜不喜欢,仿规是解决你问题的唯一方法。在论坛上有几条对游戏机制改变不太多的方案。
l 改变游戏中每轮城主获得的威胁值
l 改变起始胜利值
l 改变起始时玩家的金币数
Descent is about having fun even if we sometimes get serious about it. Hope these short tips help you enjoy it more!呆人特给我们带来了大量欢乐,即使有时候我们认真对待他的问题。希望这些建议可以帮你更好的享受他。