本帖最后由 csj2882258 于 2012-4-23 11:32 编辑
Variant Set-Up #1: Heroes Place LastThis variant should be considered if the heroes have difficulty winning the game. To assist the heroes, this variant switches the order of the final action of the Set-up phase.考虑到这个变体规则对英雄来说比较有难度,所以更改了设置阶段的行动顺序。
As opposed to the rules described in the manual, the Overseer takes the ap-propriate monsters from the monster pool and places them in the monster start zone, then the other players place the heroes in the hero start zone. The battle phase then begins as normal.行动顺序就是 城主先摆怪物,然后英雄再摆英雄。
Variant Set-Up #2: Story-Based Set-UpCatacombs can also be played as part of a more developed role-playing or story-based system. A creative Overseer may wish to weave a story into each of the rooms of the Catacomb or even the whole adventure itself. In such a case, monster and hero set-up may be altered. Such a system would need to be agreed by all players prior to the start of the game.城主可以为每个房间或者整个冒险编制故事,估计可以城主自己选择房间,或者改变房间的怪物分布。。这款游戏作者说了,规则很宽松,可以DIY。最后加了一句,要所有的玩家都同意!!城主不能乱搞!!
Variant Set-Up #3:Fair Placement Of MonstersThe Overseer is the most difficult role to play in Catacombs. Firstly, the goal of the Overseer is to triumph over the heroes to win the game; however, the Overseer is also the player who ultimately controls the pace of the game. Players may find that the the Overseer tends to place the monsters in a position that is not fair and in the spirit of the game, such as placing all of the monsters in one corner of the board. In such cases, fair placement rules may need to be imple-mented.放置怪物的公平性! 城主要有受受黑黑的心灵~不要把怪物都堆在一个角落什么的,估计又是一顿嘴炮。下面说下具体的放置要求!
In addition to requiring placement within the monster start zone, the following rules of placement for the Overseer are added:No monster may be placed within 1 inch (or one medium sized disc) of another monster• No monster may be placed within 1 inch of an obstacle or edge of the boardIf these rules are unsuccessful in improving the spirit of play, it is recommended that a new Overseer be chosen to replace the current Overseer.首先,每只怪物间的距离必须在1英尺以上!(就是里面中等大小的那些圆片,即英雄大小的圆片);然后,每只怪物必须放置在距离障碍物或者边界1英尺以上的地方。。。。最后加了一句,如果这个规则无法贯彻游戏精神。。。那么规则建议换一个城主。。。。。。。。
接下来是新的战斗规则:Advanced Battle Phase Rule #1: Wandering Monsters Similarly to the last variant rule, the heroes or the Overseer may perform their actions defensively, such as avoiding conflict to prolong the game. If such play persists, players may wish to add this rule to force conflict. 如果城主和玩家都玩得太保守的话,游戏会囧长无味,所以制定了这个新规则来限制这种情况。让你小子拖!
If during the heroes’ turn, none of heroes hit a monster with a melee, missile, or fireball shot, then during the Overseer’s turn, the Overseer may add a wandering monster to the board in any legal position in the monster start zone. Consult the Catacomb Lord’s player mat to determine which wandering monster is added. That monster does not receive an action this turn. If no wandering monsters are left in the monster pool, then no monster may be placed. Note, the heroes do not need to damage a monster with a shot, they only need to hit a monster. This rule does not come into effect in the final battle with the Catacomb Lord.英雄回合:没有英雄命中(任何方式的命中)怪物的话!,那么城主回合可以增加1只专属怪物(wandering monster)在任何合法的位置!(但是本回合这只专属怪物不能行动),没有专属怪物可以放的话,就不能放置了~估计那时候玩家也已经悲剧了~嘿嘿。小注意:命中的意思是 只要击中就可以了,有没有伤害无所谓。 还还有就是这个规则在BOSS房间无效。
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VARIANT RULES:ALTERNATE CATACOMBS CONFIGURATIONS大战役迷宫规则。。。Extra Healer Card 额外的医疗卡(终于让我找到了多余的一张医疗卡做什么用的了)
Included in the Catacombs game box are two Healer special room cards. If you are playing the game using the standard rules in the manual, you may choose either card to use when setting up the catacomb. The second Healer special room card may be used in any of these variations but it will most likely be used in the Labyrinths variant described below.我就纳闷为什么基础里面会有两张医疗卡。。。额外的一张医疗用在大战役(迷宫)规则里面。
Added Rules: Camping露营!娘的!还用张新卡片!问题是没有这张卡片啊好吧其实可以DIY,主要是上面的图案有用罢了。
Allowing the heroes to regain health and spell cards, especially in the variants requiring longer game play, these rules make the game easier for the heroes. At the start of the game, place the Camp Tracker card so that it is visible to all of the players. Take the red cube that is sed to track the Catacomb Lord’s health and place it on the start space of the card. At the end of each resolution phase, the heroes will have to decide whether they will camp or not. To camp, move the tracker down one space and resolve that space. If the space is numbered, each of the heroes receive that number of health points (cannot exceed their maximum) or return that number of previously-used spell cards to their hand. A player can choose to take any combination of health points or spell cards but cannot exceed the maximum number printed on the space of the Camp Tracker card.
If the space has a question mark, the heroes will not receive any health points or spell cards and will have to fight monsters. The Overseer may choose 300 gold value of monsters to fight the heroes (e.g. a single Crypt Spider or a Troll and Skeleton Warrior or three Orcs, etc.). Keep the current room’s game board and allow the heroes to set-up in the Monster Start Zone. The Overseer sets up the appropriate monsters in the Hero Start Zone and then the battle phase starts as normal. The heroes may not camp more than once per resolution phase and can-not camp after defeating the monsters from a camp attempt.
上面一大段是解释那张牌上的图标:
需要用一个方块来表示当前露营状态,一开始放置在START位置。在每一次resolution阶段(即打完每个房间以后)可以选择1次露营(只能1次!)移动下方块。方块所在的位置为本次露营效果(数字,符号):数字代表了本次露营英雄们可以回复的生命值或者可以取回已使用的法术点数.比如1=1点生命值或1个法术。符号代表要打怪! 城主挑选总价值为300元的怪物。。表示有BUG 老鼠没有钱,那是不是可以全部老鼠上场呢?嘴炮解决吧。然后英雄先放置,注意这里可以放置在怪物区域!!!然后城主放置怪物,然后按正常规则开打。注意打怪后不能再触发露营!
Variant Configuration #1: Longer/Shorter Catacombs更长或者更短的地下城冒险。这个规则是可以调节游戏难度和时间的。This variant can be used to alter the difficulty or length of Catacombs for either the heroes or the Overseer. To increase the difficulty or length, during the initial set-up of the Catacombs (see pages 4-6: Configuring the Catacombs) simply add more level 0, 1, or 2 rooms to the initial layout of the Catacombs. To decrease the difficulty or length, remove any of the level 0, 1, or 2 room to the initial setup.额 简单的说就是增加房间卡或者减少房间卡。。。。。。。。。。。。。。。。。。。。
Variant Configuration #2: Fork in the Road可选择房间!!This variant gives the heroes more variety in the choice of their room cards and the monsters that they will face. It will also make the game slightly easier for the heroes. To set-up this variant the Overseer does the following:• Deals one Level 0 card face down on the table• Deals two Level 1 cards face down on the table and arrange them vertically aligned to the right of the Level 0 card• Arranges the Merchant special card face down on the table to the right of the Level 1 cards• Deals two Level 1 cards face down on the table and arrange them vertically aligned to the right of the Merchant special card• Deals two Level 1 cards face down on the table and arrange them vertically aligned to the right of the Level 1 cards• Arranges the Healer special card face down on the table to the right of the Level 1 cards• Deals two Level 2 cards face down on the table and arrange them vertically aligned to the right of the Healer special card• Arranges the Catacomb Lord special card face down on the table to the right of the Level 2 cards巴拉巴拉 好多啊 直接看图吧 意思大致就是说房间卡2选1~
SAMPLE FORK IN THE ROAD LAYOUT (END OF GAME)
0 1 商人 1 1 治疗 2 BOSS
如图 相当可以选择房间了 降低了一点游戏的难度,当然玩家可以挑战自己选择难度较大的房间。
During the exploration phase after successfully completing the previous room, the Overseer flips over the next room card(s). If there are two room cards, the players are allowed to choose which room to enter.这里讲了 如果翻开的是有两张房间卡 那么英雄们可以选择一张进行游戏。
Added Rules: Room ExitsIn the bottom right corner of each of the room cards there is a box describing the available room exits. Using these room exits, more complex catacombs can be set-up. The letters signify which direction the heroes may leave the room if the successfully overcome the monsters (N=North, E=East, S=South, W=West). Not all of the room cards allow the heroes to leave in all directions, therefore the heroes will some-times be limited in their choices. To travel between rooms, the room exits of both rooms must match. 这里说明了房间牌右下方的那些方向是干什么用的~ 就是作为英雄们解决了该房间以后可以移动的方向。
Variant Configuration #3: Labyrinths迷宫,那些方向将在这个模式中使用到。This variant allows for a much longer and more challenging Catacombs ad-venture. The game length of this variant may be much longer than the original game, depending on the size of the Catacomb. In this variant, the Overseer creates a maze for the heroes prior to starting the game. It is the Overseer’s job to ensure that the heroes can travel between the rooms from the starting room to the Catacomb Lord and also to balance the rooms so that the players can at least reach the Merchant and the Healer successfully.Prior to starting the game, the Overseer arranges the layout for the catacomb using the room cards and placing them face down, except for the starting room, which should be placed face-up. The Overseer should start with a Level O room and end the layout with the Catacomb Lord card special room card. At least one Healer special room card and the Merchant special room card should also be used in the layout. It is also recommended that each room card be accessible to the heroes. Consult the sample layout below for a basic example:迷宫规则变化在房间卡的设置上,取代原先的设置,由城主自己设置一个5X5的迷宫房间(如下图),选择一张0级房间作为起始房间面朝上放置,其他房间均是面朝下放置。(可移动的方向参考房间牌的右下角标示)房间的放置有几个要求:1.要做到每个房间都可以走到!2.起始房间必须为0级房间!3.房间设置要平衡!!!!不要0级房间周围都是2级房间然后直接见BOSS。。。。太坑爹了。这个要求不是很确切,城主自己衡量。
SAMPLE LABYRINTH LAYOUT (END OF GAME)房间的设置如下图所示 5X5的房间,使用了2张医疗卡1张商人卡1张BOSS房间卡
The red lines indicate the direction that the heroes are able to travel between rooms. As you can see in this example, every room is accessible and a path exists for the heroes to reach Catacomb Lord. The numbered circles in the left hand corner of the room cards indicate the level of the room card.图中的红线代表了可以移动的方向。如图所示,所有房间都可以走到。During the exploration phase, the heroes choose a valid room exit from their current room and flip over the adjacent room card, if one exists. If the room exits match (North to South or East to West) then the heroes enter that room and set-up continues as normal. If the room exits do not match, the heroes turn the card back over, face down. The heroes may then choose another direction and flip over the adjacent room card. In some cases, the heroes may need to travel back in the direction that they came from and re-play a previous room that they have already explored. 这里说明了什么房间可以进入!!必须是英雄所在房间1和将要进入的房间2(两个房间必须相邻)的方向标志相对应,比如房间1标志可向北进入房间2,那么房间2必须可向南进入房间1,这样才代表两个房间是联通的,否则视为不联通,无法进入。 如果房间翻开后显示无法进入的话,必须把房间盖上。If the heroes enter a room that they have previously explored, they will encoun-ter half of the monsters described on that card (rounded down). The Overseer chooses which monsters he wishes to place for the heroes to fight and play con-tinues as normal. Players can also re-enter the special rooms such as the Healer and the Merchant to purchase additional items or to receive further healing. If the heroes re-enter the Merchant after purchasing items, the remainder of the item cards should be shuffled into the deck to determine which items are avail-able for purchase (maximum items available to purchase is still limited to six). Further, in this variant, the Merchant will not offer any discount to the heroes for purchasing items; all items must be purchased at their original price even the first time that they enter the Merchant room.这里介绍了原路返回时,遇到已经翻开的房间时的解决(城主蛋疼设置了蛋疼迷宫就有可能让玩家到处走来走去找不到BOSS房间。。。。)如果是怪物房间,那么城主任意选择一半于房间卡上显示的怪物(向下取整),然后开展这次的战斗。如果是医疗房间,可以再次支付金钱来进行医疗。如果是商人房间,可以先将所有未被买的装备洗混后,重新购买。同时,迷宫规则中,商人是没有折扣一说的,全价,毕竟人家都把店开到这种地方了。。。。The size of the Catacomb will greatly affect the difficulty of the game for the heroes. The size will also depend on various factors, such as the skill of the heroes, the skill of the Overseer, the room cards chosen for the make-up of the Catacomb, as well as the desired game length. The above sample set-up typically requires approximately 90 to 120 minutes to play. It mostly consisted of level 1 room cards. As an Overseer, it will take practice to design Catacombs that are challenging but not too difficult for the heroes. The Map item may be removed from the starting items at the start of the game as it will remove much of the challenge of this version; however, it is up to the players and the Overseer whether to include this item in the game.These rules may be the starting point for other ideas and even greater adven-tures. Feel free to be as creative as you would like as in designing layouts and modifying any of these rules as needed to fit the style of play for your group.巴拉巴拉 一堆话,大致讲的是城主多多努力,制作一些NB的迷宫地图来~