本帖最后由 wongwongthomas 于 2012-4-10 15:57 编辑
Theguide on innovation wongwongthomasCh1 Basic knowledgeSymbol recongnitionCastle Age 1-3Leaf Age 1-10Crown Age 1-10Lightbulb Age1-10FactoryAge 4-10Clock Age 7-10Mainfeatures of symbol for dogma usageCastle: draw multiple cards Demand of cards ( hand transfer) Demand for top cards ( exchange,to score pile)Leaf: basic score engine Basic score returnerCrown :demand for score Demand for top cards Lightbulb: technology aheadFactory : score engine Tuck engine Powerful destructorClock: score engine Powerful game ender The basic winning method is by achievement ( especially in 2p game)When able, always build up leafto score cards or build up crown to demand from opponentsThere are main paths to win 1. Leaf support with crown , enable earlyscoring and later return score from opponents. 2. Lightbulb support with crown , teching ahead and crown for defense in later score, andsplaying 3. Crown and factory , score a lot from factory and crown for defence on leaf. 4. Lightbulb with clock , use mathematics to enter age 7 onwards, use clock to end game.