Tassadar 发表于 2012-6-13 09:43 
双方投骰子结算,点数多的对少的造成伤害,之后呢?比如一方对另一方造成3点伤害,无致命的情况,受到伤 ...

模型的生命值是看它的底座有幾支插槽...大部份都是1支, 亦即1點生命值...有些像羅馬的模型有兩支, 就2點生命值了...1點傷害扣1點生命值...你可以移走1支插槽的模型一個...如果分配給模型的傷害值少於它的生命值時, 把扣剩多少生命值用骰子來暫時代表, 並放在那個模型一旁以受傷(還沒死亡)...如果這樣的模型到回合結束時還沒有被扣到沒有生命值時, 移除身旁的骰子, 又生龍活虎了過來...
還有一點要注意的...有受傷模型存在的部隊, 在處理傷害時, 受傷模型是優先吃掉傷害的, 如果有多個受傷模型時, 由模型所屬玩家自行決定順序.
附上原文給您參考...
DEALING DAMAGE
When damage is dealt, the defending player decides where to assign
damage dealt to the defender, and the attacking player decides where to
assign damage dealt to the attacker.
A player can assign damage to any figure on his or her unit. Each figure
has an amount of hit points equal to the number of pegs it has. When a
figure is assigned damage equal to its hit points, that figure is eliminated or
downed; remove downed figures from their units and set them aside. Use
the following rules when assigning damage:
• Once a player assigns damage to a figure with multiple hit points,
he or she must continue assigning damage to that figure until it is
downed.
• A figure that takes less damage in an attack than it has hit points is
not downed; however, it is temporarily injured. Place a die next to it
indicating how much damage it has taken. If at the end of your turn
an injured figure has not taken enough additional damage to down
it, it is no longer injured; remove the marking die.
• If a unit containing an injured figure is dealt damage again before the
end of your turn, the injured figure must be dealt damage first.
• If a unit contains more than one injured figure, you can choose
which of them takes damage first; however, all injured figures must
be downed before damage can be dealt to any non-injured figures in
the unit.
• When an injured figure is regrouped into a different slot, the injury
accompanies the figure to its new position.
When all figures on a unit have been downed, that unit is defeated.
Defeated units are removed from the table.