本帖最后由 berto 于 2012-9-15 20:24 编辑
四处乱转。。。找到单位状态的Play Aid。。。看规则的时候就觉得缺这么个东西 这下和BAC带的Play Aid一起配合就完美了 挺简单的就没翻
Name Indication Causes Effects Remedy
Fatigue Level
(F.L.)
(S 6.5) A separate Fatigue marker.
Marching or Combat Results (D = -3, F = -2, f = -1)
Assaults & Grand Assaults (S 7.1)
Burning R.R. Stations (S 5.4)
Entrenching (S 5.5)
Cavalry Retreats (S 7.7)
Defender's Retreat Option, possibly (S 7.6)
When Marching normal units at a new F.L. of "3" or "4" or exhausted units at a new F.L. of "2", "3" or "4", players roll on the Extended March table.
Units already at F.L. "4" end actions (S 5.1), do not Burn RR Stations and have -2 DRM in Cavalry Retreats, if all the Cavalry is at F.L. "4" (S 7.70). At the end of the Recovery Phase all units lose 3 F.L. (S 8.0)
Note: At the start of a Recovery Phase, units at F.L. "0" may entrench, build pontoon bridges or repair bridges/ferries. Also, units at "0", "1" or "2" possibly may forage (S 8.0).
Exhaustion
(S 2.2 and 5.1) The Exhausted side of a unit counter has awhite band.
Players roll on the Extended March Table if marching exhaused units at a new F.L. "2", "3" or "4" (S 5.1) Exhausted units that start the Recovery Phase at F.L. "0" or "1" recover as long as they do not also start at Demoralization Level 2 (S 8.0).
Demoralization A separate Demoralization marker. Cannot Entrench in Action phases (S 5.5), also: Units that start the Recovery Phase at F.L. "0" or "1" lose 1 Demoralization level (S 8.0).
Level 1
(S 11.0)
Level 1: Attacks halved (rounded down), Artillery = 0 and can't be included in a Flank bonus, if inactive.
Level 2
(S 11.0)
Level 2: Attack value is 1 (or 1/2), Artillery = 0, cannot be invoved in a Grand Assault or, if inactive, a Flank bonus, loses +1 Manpower if Routed, produces a -1 DRM if 1/2 or more of a hex's defense value is at Level 2 (S 7.4 & 11.0).
If all Cavalry in a hex is Demoralized -2 DRM for Cavalry Retreats (S 7.7)
Disorganization
(S 2.2) The Disorganized side of a strength marker hastwo numbers
Reduces a unit's combat strength by 1/3 (S 2.2) Disorganized units that start the Recovery phase at F.L. "0" or "1" reorganize as long as they do not start at Demoralization level 2 (S 8.0).
Combat Value Losses
(S 2.2) A separate Strength marker
Lowers combat strength. Only reversing Disorganization and Demoralization increases Combat Values.