Card: Baron
Type: ?
Cost: ?
Text: ?
Card: Duke
Type: Victory
Cost: 5
Text: Worth 1VP for each Duchy you own.
Card: Great Hall
Type: Action - Victory
Cost: 3
Text: +1 Card. +1 Action. 1 VP.
Card: Harem
Type: Treasure/Victory
Cost: 6
Text: 2 Coins. 2 VP.
Card: Ironworks
Type: Action
Cost: 4
Text: Gain a card costing up to 4 Coins. If you gained... an Action card, +1 Action; a Treasure card, +1G; a Victory card, +1 Card.
Card: Masquerade
Type: Action
Cost: 3
Text: +2 Cards. Every player must pass one card to the player on their left. Then you may trash one card.
Card: Minion
Type: Action (?)
Cost: ?
Text: ?
Card: Pawn
Type: Action
Cost: 2
Text: Choose two (not the same twice). +1 Coin. +1 Action. +1 Buy. +1 Card.
Card: Saboteur
Type: Action - Attack
Cost: 5
Text: All your opponents unveil cards until a card costing 3 or more is unveiled. They each trash their last unveiled card and can receive a card costing 2 less than the trashed card. The other unveiled cards are discarded.
Card: Secret Chamber
Type: Action - Reaction
Cost: 2
Text: Main: Discard as many cards as you want. +1 coin for each discarded card.
Reaction: When an opponent plays an Attack card, you can unveil this card. If you do, +2 cards, then place 2 cards from your hand on your deck.
Card: Torturer
Type: Action - Attack
Cost: ?
Text: ?
Card: Wishing Well
Type: Action - Attack
Cost: 3
Text: +1 Card. +1 Action. Name a card, then unveil the first card of your deck. If it is the named card, place it in your hand.