本帖最后由 wy62293202 于 2013-7-9 00:38 编辑
最近一刻馆又有火力战的团购了,订了一个。乘还没到先熟悉规则。火力战的规则没有弹药消耗的内容,许多人觉得是规则漏洞,偶尔查到SCENARIOS AND VARIANTS:FIREFIGHT by Mark Herman and Tony Merridy,觉得很有参考价值。另外游戏里的数据提到了苏联的BMP有5枚SA,BRDM有14枚SA,但对于美军的配备没有详细描述。这里也给了详细的数据。
As most owners of Firefight have noticed,there are no rules covering ammunition expenditure in the game. These were not
included mainly because it was thought thatany such system would require either anexcessive amount of paperwork on the part ofthe players or more counters than the mix allowed for.For those of you who don't mind a little extra pencil pushing in the interest of au thenticity, I remind you that only a small proportion of the weapons·systems presented in the game would run out of ammo in the time span of any of the scenarios. Once the basic load-persystem is known, a chart can easily be made up to keep track of how many rounds a particular weapon has fired, particularly since each unit in the game has an I.D.number. The basic loads given are fairly accurate and are only for anti-armor missile/rocket systems as these would be the only ones that would run out of rounds within the time limits of the game. Naturally. any weapon that has expended its basic load can no longer fire that type round as there would be no time for resupply.
UNITED STATES:
LAW-3 rounds per TM;
DRAGON- 5rounds per TM+ (assigned as per scenario);
TOW (M-150)- 14 rounds per vehicle;
M-60A2- 13 rounds of Shillelagh missiles pertank;
M-S51 (Sheridan)-10 rounds ofShillelagh missiles per vehicle.
SOVIET UNION:
RPG-7 (assigned as per rules)-6 rounds perTM+;
SAGGER (BMP)- 5 rounds per APC;
SAGGER (manpack)- S rounds per team;
SAGGER(BRDM)-14 rounds per vehicle.
As an added touch, it takes a minimum of 2 Game-Turns to reload a Sagger Missile on a 8MP; only 1 round at a time can be on the launch rail mounted above the 73mm gun.The reloading process places restrictions on the BMP. The vehicle may not move, infantry can dismount and the gun may not be fired.The 2 turn reload also applies to the manpack teams. The BRDM mounts 6 missiles in the ready-to-fire position; after that it requires a minimum of 4 turns to reload all 6 missiles.Restrictions on reloading are identical to BMP.