本來真的打算不在上來把剩下的9-11給發完了
因為真心覺得有點麻煩
但是今天上來看了一下
有位好心的版主把我的文從回收站撈回來了
所以心情特好{:soso_e106:}
在此特別致謝~
rikioy大人將帖子從回收站撈回人間
千色色大人回信關切
又覺得不可以把事情做一半 感覺半途而廢
因此我又上來把剩下的9-11給補齊了
但是這次如果又被系統誤判成水帖給刪掉...
我真的就懶的申訴處理跟重新發文了
一切隨意了
【PNP微桌遊】#11:自行車大賽

卡片遊戲
4-6人
20分鐘
只需要18張

原文連結:
http://www.goodlittlegames.co.uk/games/11-bicycle-race.html
BGG頁面:
http://www.boardgamegeek.com/boardgame/148380/bicycle-race
#11Bicycle RaceSEBASTIAN BLEASDALENEWCARD GAME4–6 players • 20 minutesCards & RulesPublished 27/09/13 • Cards v1.0 • Rules v1.0WHAT YOU NEEDYou only need the 18 cards. Nothing else is needed to play.View game onBoardGameGeekYou’re a cyclist competing for position in the peloton, but overtaking the leaders isn’t easy. You’ll need skill in bluffing and a healthy dose of luck. Can you out-think the other riders and reach the head of the pack in time to seize victory?
About the gameBicycle Race is an object lesson in how restrictions breed creativity. Sebastian first conceived of a game in which players advance by means of a series of pairwise contests some years ago. However, the game stalled until he embraced the extra challenge of creating it with just 18 cards.
With few available cards, you are limited in the mechanisms you can use for player interaction, and Sebastian chose the simplest one: bluffing. He experimented with various bluffing mechanisms, finally settling on one where the release of information during the round from resolved challenges provided variety across games.
So if you’re stuck in a creative project, why not give yourself some artificial restrictions? If you’re painting, try to use an excess of yellow; if you’re writing, add a mute character. Alternatively, if you’re simply stuck on what game to play next, why not give Bicycle Race a spin?
About the designerSebastian Bleasdale started designing games in 2003, when a play test of Reiner Knizia’s designs left him with the belief “I can do this!”. A decade of hard work and a string of successes later, there’s little doubt he was right. He currently divides his time between designing board games and working with pensions, finding more similarities between them than one might expect.
BoardGameGeek