探险牌、投资卡都是共享的,双方是合作,一起记分。所以规则中会说一次冒险中不能有重复的两张探险牌。
我再看看原文吧,原来的翻译确实是有问题。
应该是像打双抠一样的对坐吧~然后顺时针或逆时针进行游戏
然后传牌的代价是不能摸牌。
一次只能传两张牌,意味着必须对家下次再传回两张牌给你,才可能传第二次牌。
原文如下:
A Partnership Game
You need two game sets to play. (If 2 players have one set, hopefully 4 players will have two.) Use the game components from one set, and add all cards with values 2, 3 and 4 from the other set to the deck. Hence the 4-player deck contains a total of 75 cards.
Players sitting opposite each other form partnerships and play on the same side of the board. Proceed as in the standard game, with the following amendments:
When adding cards to an expedition, the numbers must strictly increase. Two cards of the same value may not be played into the same expedition.
Instead of taking a normal turn (playing and drawing a card) a player may choose any two of his cards and pass them face down to his partner. By doing so a player may never reduce his hand to less than six cards. Apart from this, partners are not allowed to communicate about their play.
Conventions
This sounds straight forward, almost too easy. Well, it always is, once the secret has been discovered. To introduce very few changes is important, so not to cause confusion between the 2-player and the 4-player game.
However, simple rules do not imply a simple game. The last sentence of the rules introduces the real challenge: "Partners are not allowed to communicate about their play." Of course, success comes from well co-ordinated play within the partnership. Here are some suggested playing conventions - however, part of the fun is to developing more as you play:
If your partner plays a card into an expedition, play the subsequent card right away if you hold it in your hand - follow an investment card by another investment card, a 2 by a 3, and so on. If you do not play, your partner will know that he can leave a gap - for example follow a 2 with a 4. If both players wait several turns, you may decide to leave larger gaps.
Use the opportunity to pass cards and attempt to identify your one (or two) strong colours with the potential to score many points. Pass low cards to signal that you can support a colour with more cards from your hand; pass high cards if these are your only cards of a colour.
There is much more to explore. Enjoy!
Reiner Knizia
Copyright Dr. Reiner Knizia, 1999. All rights reserved.
[ 本帖最后由 YOYU 于 2008-1-21 12:18 编辑 ]