本帖最后由 shane007 于 2014-4-10 10:32 编辑
"Easy Come - Easy Go: The Dicey Game of Changing Forces. Try your Luck! Win Fabulous Prizes with a simple roll of the dice. Win the game by holding on to your prizes as other players attempt to beat the odds and take them from you. Hit it big with Easy Come – Easy Go!"As his Wheedle was to Pit, Knizia's Easy Come, Easy Go is to Yahtzee. In this game of luck and card stealing, players roll 4 dice (numbered 1-5 and 0), trying to match a combination on one of the nine Fabulous Prizes cards: four of a kind, two pairs, a straight, exactly 13, three of a kind with all odd/even numbers, etc. All 4 dice must be used. If they match a card they take it, either from the center of the table or from another player's collection. If unsuccessful after the first roll, the player must choose at least one die to "freeze," then can re-roll the rest till they either win a prize or use up the dice. The first player to have 3 prizes in their collection and keep all three through the next two turns wins the game.
规则EASY COME, EASY GO
A game designed by Reiner KNIZIA
from 8 years old
from 2 to 4 players
Content
4 special D6 dice : 0 ‐ 1 – 2 – 3 – 4 – 5
9 cards
One can :
– use four dice from the game Heckmeck and consider the worm as a zero
– use four ordinary dice and consider the 6 as a zero
Aim of the game
The wining player is the one who wins three cards by getting the dice combination written on the card and is
able to keep these three cards without losing them – i.e. The other player fail to get one of its cards.
Preparation
The 9 cards are placed in the centre of the table.
First to play
Each player throws the four dice. The player with the highest score begins.
Game round
Each round, a player tries to win a card. All the cards are available, even those already won by another player.
A player begins its turn by throwing the four dice. He checks if the dice are fulfilling a condition to win a card.
If he can take a card, he can :
– either take the card and place it in front of him. Turn is over, next player begins his turn,
– or he refuses to take the card to try to get another one.
If the player can't take a card or chose not to take the card he just won, he can throw the dice again to get a
better result, but he must keep a die from his previous throw. When a dice is kept from a throw, its value
remains the same and can't thrown again. After each throw, the player checks if he can win a card. When a
player won a card, or kept aside all the dice without winning a card, his turn is over.
A player can take any card available, either on the centre of the table or in front of another player, as long as
the dice combination written on the card is fulfilled. If a dice combination fullfills the condition written on
several cards, the player choses only one of these cards.
End game
The first player who wins three cards and is able to keep all three of them during the turn of two next players
is the winner.
In a two player game, the second player has two consecutive opportunities to take a card from his opponent.