前面一點小廢話....
為什麼我的帖子剛剛莫名被吃掉了...是發生什麼事情....
真麻煩
還要重新發文
是被系統判定認為我發帖子速度太快變成洗版?
而且剛剛有人回覆我帖子我好奇想要問他問題
卻不小心手殘按到反對{:soso_e101:}
真的是有點抱歉
我有點不懂為什麼內地回帖時都會說「學習」呢?
這到底是什麼意思啊?
本來有點懶惰不太想發文XD
不過聽腳趾哥說內地上這免費的微桌遊網站還得翻牆聽起來就挺辛苦的
有牆請翻http://www.goodlittlegames.co.uk/
所以我就打算這幾天
找點時間把目前有的11款遊戲慢慢上傳上來了
這11款遊都是由英國的【Good Little Games】網站發行的免費的PNP微桌遊
但是設計師都是不同人喔
所以11款遊戲風格各異各有各的樂趣
PNP遊戲就是即印即玩遊戲
而這幾個遊戲又被設計成微桌遊
也就是單局遊戲時間短
有的可能人數少就能開(可能4-即可,基友少的人也能玩)
道具量極少(可能幾張卡片)
又不佔收納空間
集齊以上的好處所以想推薦給大家
好的廢話不多說
以下為遊戲正文包含英文素材(我可能暫時沒時間翻譯規則,至於我翻不翻譯呢?看心情XD)
#08:帝國機器

卡片遊戲
2-4人
30分鐘
只需要18張卡+45個指示物(三種)+2個標記物







原文連結:
http://www.goodlittlegames.co.uk/games/08-the-empire-engine.html
BGG頁面:
http://www.boardgamegeek.com/boardgame/145928/the-empire-engine
#08The Empire EngineCHRIS MARLING & MATTHEW DUNSTANwith illustrations by Sebastien AntoniouCARD GAME2–4 players • 30 minutesCards & RulesRevised 07/08/13 • Cards v1.1 • Rules v1.0Fixed error on action summary card.WHAT YOU NEEDYou need the 18 cards, plus 45 counters of three types and 2 markers.View game onBoardGameGeekIn a dystopian alternate reality, four great powers vie for control of the continent. Each Empire’s soldiers lay siege to opposing cities, while their war efforts are funded by exotic exports and ingenious inventions. Only one state will orchestrate their limited resources into an Empire Engine powerful enough to lead them to victory.
About the gameAs part of the Cambridge Playtest game designers’ group, Chris was inspired by Brett’s 18-card microgame idea. What mechanism did he love that would make an interesting but realistic challenge to fit into just 18 cards? After a bit of head scratching, he settled on the ‘rondel’: a fixed circuit of game actions, pioneered by game designer Max Gerdts.
The Empire Engine offers its players three pathways to victory: military power, industry and technology. Chris came up with idea of placing twin rondels on two cards, giving players a total of eight actions that they could use to acquire and manipulate the game’s three resources: Soldiers, Goods and Inventions. Now it was just down to the details…
Since Chris was new to game design, he turned to Matt for help. While the core game remains, Matt’s experience helped fine tune the rondels, actions, turn structure and scoring — everything, in fact — and together they whittled the game into playable shape.
About the designers
Chris Marling is a journalist living in St Ives, Cambridgeshire. He gets paid to write about things he doesn’t care about, so that he can write about things he does care about — gigs, drinking in interesting places and playing silly games — on his blog. He is not a game designer.
Matthew Dunstan is a scientist and game designer living in Cambridge, UK (far away from his sunny homeland of Australia). His first published game, Relic Runners, is being released by Days of Wonder in September 2013.
Sebastien Antoniou is a Cambridge-based illustrator and concept artist, who also produces contemporary portrait and landscape paintings. Chelsea fan, dad and comic nerd, he has played The Empire Engine just once — and beat Chris with consummate ease.