本帖最后由 eastfire 于 2009-6-10 23:20 编辑
Card: Nobles
Type: Action - Victory
Cost: 6
Text: 2VP; Choose 1: +3 Cards; or +2 Actions
Card: Baron
Type: Action
Cost: 4
Text: +1 Buy. You may discard an estate card. If you do, +4 Coin. Otherwise, gain an estate card.
Card: Duke
Type: Victory
Cost: 5
Text: Worth 1VP for each Duchy you own.
Card: Great Hall
Type: Action - Victory
Cost: 3
Text: +1 Card. +1 Action. 1 VP.
Card: Harem
Type: Treasure/Victory
Cost: 6
Text: 2 Coins. 2 VP.
Card: Ironworks
Type: Action
Cost: 4
Text:Gain a card costing up to 4 Coins. If you gained... an Action card, +1Action; a Treasure card, +1G; a Victory card, +1 Card.
Card: Masquerade
Type: Action
Cost: 3
Text: +2 Cards. Every player must pass one card to the player on their left. Then you may trash one card.
Card: Minion
Type: Action - Attack
Cost: 5
Text:Choose one: +2 Coin; or discard your hand, + 4 cards, and each otherplayer with at least 5 cards discards their hand and draws 4 more cards.
Card: Pawn
Type: Action
Cost: 2
Text: Choose two (not the same twice). +1 Coin. +1 Action. +1 Buy. +1 Card.
Card: Saboteur
Type: Action - Attack
Cost: 5
Text:All your opponents unveil cards until a card costing 3 or more isunveiled. They each trash their last unveiled card and can receive acard costing 2 less than the trashed card. The other unveiled cards arediscarded.
Card: Secret Chamber
Type: Action - Reaction
Cost: 2
Text: Main: Discard as many cards as you want. +1 coin for each discarded card.
Reaction:When an opponent plays an Attack card, you can unveil this card. If youdo, +2 cards, then place 2 cards from your hand on your deck.
Card: Torturer
Type: Action - Attack
Cost: 5
Text: +3 Cards. Each other player chooses on: he discards 2 cards, or he gains a curse card, putting it in his hand.
Card: Scout
Type: Action
Cost: 4
Text:Reveal the top 4 cards of your deck and put the revealed victory cardsinto your hand. Put the other cards on top your deck in any order.
Card: Wishing Well
Type: Action
Cost: 3
Text: +1 Card. +1 Action. Name a card, then unveil the first card of your deck. If it is the named card, place it in your hand.
Card: Mining Village
Type: Action
Cost: 4
Text: +1 Card, +2 Action. You may trash this card immediately, +2 Coin.
Card: Shanty Town
Type: Action
Cost: 3
Text: +2 Actions. Reveal your hand. If you have no actions cards in hand, +2 Cards.
Card: Coppersmith
Type: Action
Cost: 4
Text: Copper produces an extra 1 Coin this turn.
Card: Bridge
Type: Action
Cost: +1 Buy, +1 Coin
Text: All cards(including cards in players hands) cost 1 Coin less this turn, but no less than 0 Coin.
Card: Conspirator
Type: Action
Cost: 4
Text: +2 Coin. If you played 3 or more Actions this turn (counting this): +1 Card, +1 Action
Card: Courtyard
Type: Action
Cost: 2
Text: +3 Cards. Put a card from your hand on top of your deck.
Card: Tribute
Type: Action
Cost: 5
Text:The player to your left reveals and then discards the top 2 cards ofhis deck. For each different named card revealed, if it an
...
Action card, +2 Actions
Treasure card, +2 Coin
Victory Card, +2 Cards
Card: Swindler
Type: Action - Attack
Cost: 3
Text: +2 Coin. Each other player trashes the top card of his deck and gains a card of the same cost that you choose.
Card: Upgrade
Type: Action
Cost: 5
Text: +1 Card, +1 Action. Trash a card form your hand. Gain a card costing exactly 1 Coin more than it.
Card: Trading Post
Type: Action
Cost: 5
Text: Trash 2 cards from your hand. If you do gain a silver card; put it also into your hand.
Card: Steward
Type: Action
Cost: 3
Text: Choose one: +2 cards; or +2 Coins; or trash 2 cards from your hand.