现在有一个刨根问底的习惯改不掉,加上被教导要辩证思维,所以想借昨天最喜欢的游戏开刀,调查个究竟。没有想到,居然可以扯出一大片幕后的故事。真是平时只见浮于水上的冰山,却没好好思考水下那9倍的体积。
之前真的生活得太简单,真的开始扯资料出来,就发现怎么那么多不熟悉的领域。算了,一点点弥补吧。
以下是鄙人目前的调查成果:(还是小佩服自己一下的)
三国杀起源于Da Vinci Games出版的经典桌面游戏Bang!由Yoyu(女,中国传媒大学动漫系动画技术专业学生。)和Kayak(男,中国传媒大学动漫系游戏设计专业学生)两个学生半自创(他们都是兔斯基作者王卯卯的同学,这个学校太强大了,这个学校的学生太强大了),07年间经由清华计算机学院的米特以及一些酒井中的骨灰级桌游玩家比如亚马猪和yangfan等人不断修改规则,2008年1月1日第一版正式发售,成为国内一款系统比较平衡的桌面纸牌类游戏。于是在2008年2月18日,以北京市石景山区古城南路36栋4单元502号的地址,非正式的Yoka studio注册成为北京游卡桌游游戏设计工作室(普通合伙性质)进军几乎无人开垦的中国桌游市场并进一步拓展概念到网游阶层。同时,他们依托北京悠视互动科技有限公司进行三国杀的市场宣传和运营推广。悠视(UUSee.com)值得来八卦一下,它是由全球著名的风险投资商Sequoia Capital和SIG共同投资,是央视和教育网社会大型活动的独家直播平台(关系户啊。。。)。在online游戏的技术支持已及在线运营层面,有可能是得到了安徽启盛数码软件技术有限公司的协助,这家公司是由文达电脑集团控股的制作运营一体化的数字娱乐内容提供商。(文达也是很牛的主儿。。。)。网络游戏的软件技术开发应该是由北京傲世科艺科技有限公司合肥分公司完成(成立于2008年,据说开发过棒棒堂,都是在安徽合肥真奇怪,合肥工业大学的人应该有进这个地方吧)。
三国杀游戏尽管宣称做过改动,在人物的数量和能力上超过了Bang!,但极其相似的框架与规则迅速激怒了Da Vinci Games。Da Vinci Games 公司的经理Silvano Sorrentino 在桌游门户网站BGG上清晰地表示他对三国杀的看法:(原文见下)
It is important to underline that, even if the "copyright" issues are a touching and debated subject in the boardgame world, there is something that is really unfair (and illegal, at least in our Countries), which is copying a game mechanism (including the theme!), simply changing the name with respect to the original one.
This thread is referred to an illegal copy of our best selling game, BANG!: the quality of a counterfeit product of this kind cannot be compared to the original one - you may imagine that people dealing with counterfeit products are not interested in paying attention to the quality of materials (i.e. thickness of the cardboards, quality and toxicity of the inks...), at least not more interested than in the copyright issues...
daVinci is planning a legal action against all companies infringing the copyright of its games (it is not the first counterfeit BANG! that we spotted - a sign of the success of the game, by the way!): you may imagine that a legal action against a company located in a Country which is not in line with our copyright regulation may be really difficult... nevertheless, we'll try to play the "Jail" against them - hoping that they won't be able to draw any "heart!"
国外的桌游爱好者们也纷纷就三国杀在中国正式发售作出表态:
If you make a game with some similarities to Bang!, that's ok -- actually, it is a sign of the success of a game.
However, when you actually copy all the rules changing the title and little else, you are stealing the work of other people: since there are people, like me, who live on the selling of their games. If other countries did the same, I would end up doing another job: Bang! would never existed without a copyright system, simply because I would worked on something else.
So it is really unfair (and sad) when you see a game which, according to the translation, sports exactly the rules of your game.
In this case, there are the same roles, the same "draw!" mechanic, the same weapons rules... You could even match the cards one-by-one: Duel = Duel, Guohechaiqiao = Cat Balou, Shunshouqianyang = Panic, Wugufengdeng = General Store, Taoyuan End Stage = Saloon, Lightning = Jail, Lebusishu = Dynamite... and so on.
I would suggest to write to the Yoka Studio's Forum stating that their game is a pirated version of Bang!: maybe they won't be pleased to let their customers know how they are dealing their business...
因三国杀到目前为了实现借扩充进一步盈利的目的,相信也是因为急于突破Bang的原因,不断增加武将和新技能,使得现在开发设计上出现了不可避免的不平衡性。在第三版修正版发布后的5个月,09年2月Kayak明确表示,导入全新技能锁定技凌驾普通技能,以及添加新锦囊与武将,但基于三版的基础,现在已经没法避免一些角色之间的克制问题,没法保证每个人进行1v1的时候都是完全公平状态,除非进行大范围改动。同时展开第四版工程修改武将参数,主要目的是为了和1v1更好的兼容,兼顾调整平衡性。
失去了Bang牌参考的三国杀是否能继续保持相对良好的平衡系统呢。
碍于时间以及知识的限制,只能暂时停止到这里,还有很多没有查出来的,只好遗憾了。但时机成熟还是可以继续补完。故事不是一般的复杂啊,简直是犹如三国杀般难分辨是忠臣、内奸还是反贼。游卡,你让我猜得不是一般的辛苦。