本帖最后由 mobileg 于 2010-5-26 13:37 编辑
最近打算入Martin Wallace的LTW,所以翻看了规则书最后的设计师手记,发现还蛮有意思的。于是,试着翻译出来。
第一次做这样的事情,觉得翻译实在是一个棘手的工作,很困难。特别是第三段(设计前的调研工作...),我觉得很难理解。希望有高人能够点拨一下。谢谢!
正文:
假如不是我妻子对一种特殊的干酪非常有爱的话,这个游戏(LTW)也许便不会存在了。这种混有芒果和番木瓜果的特别干酪有个不错的名字:温斯利代(Wensleydale),是约克郡(Yorkshire)Hawes的乳品店的特产。正因为如此,我们经常会去约克郡山谷旅行。而每一次,那非常奇特的火车宣传册都会意外的钻进我的口袋(当然,我都付钱了)。
If it was not for the love of a particular type of cheese on the part of my wife then this game would probably not exist. The cheese in question is Wensleydale with mango and papaya and the only place that we can get it from is the creamery in Hawes. As a result many trips have been made up to the Yorkshire Dales, and with each trip the odd train book would ‘accidentally’ fall into my pocket (all paid for, of course).
当我在Steel Driver后想再设计一款火车游戏时,我便不由想到了约克郡山谷。那一段的铁路并不算多,但每一条路线都非常有挑战。然而,每一次经过我都觉得它们是那样的完美,最好的例子便是位于赛特尔(Settle)至卡莱尔(Carlisle)段的,以险峻闻名的里布尔海德高架桥铁路了。
When I was looking around for a train game to design after Steel Driver it occurred to me that one set in the Dales would prove to be a challenge, given that not many railways were built there. However, those that were are quite stunning. The best example would be the famous line from Settle to Carlisle, with its breathtaking Ribblehead viaduct.
设计前的调研工作不算太费神,因为可以参考的书籍并不算多。但是,这并不意味着设计这个游戏会更简单。每一次我理清思路获得一些进展时,我都想找一个钩子把游戏挂起来,给其他人继续下去。这就是所谓的接管机制。在我的印象中,那个时候的铁路建造也经常会这样:许多小的线路建造起来,但却不能得到预期的回报。于是,很快的,大公司介入...
The research was not too onerous as there are not that many books on the subject. However, that does not mean that the game was easy to design. When I set down to put together a game I’m looking for a hook to hand the game on. In this case it was the take-over mechanism. In my mind this represents an important feature of railway building at the time – that small lines were built, failed to deliver the expected profits, and then were quickly absorbed by a larger company.
一个新游戏设计初稿就能运转成功的情况是非常少见的,但是这个游戏做到了。你们看到的游戏基本上就是第一次游戏测试时的样子。生活要是都像这样简单就好了!我想这次的成功也许是对Brass设计时痛苦曲折过程的一次补偿吧。
It is very rare that a new design works first time, but without wanting to sound too big-headed, this one did. The game you see here is almost identical to the very first play test copy. If only life were always so easy. I suppose it makes up for the torture that was Brass.
和上次一样,我不想在这里给出一些游戏帮助。这是一个火车游戏,那就尽量去运货吧!说实话,我其实不太擅长玩游戏,每一次玩我不是倒数第一、就是倒数第二。
Once again, I’m not going to give tips on playing the game. It’s a train game, try to move stuff. To be honest, I’m not that good at playing the game – I usually come third or fourth.
非常希望你们能够喜欢这个运输干酪的游戏,第一次玩的时候是这样,直到最后也希望如此。同时,也希望Nick Park在看到这个游戏封底时不要起诉我,我已经涉及太多的官司了...
Hopefully you will enjoy the first, and probably last, game about moving cheese by railway. And if Nick Park is reading this please don’t sue me for the line on the back of the box – I’ve had enough of legal cases!