Errata
Setup: The following errors exist in the setup cards:
United States: Add an airbase and a naval base to the Philippines.
ANZAC: Remove the minor industrial complex from New Zealand, and change the major industrial complex in New South Wales to a minor industrial complex.
The Map: Sea zone 5 should not be adjacent to Korea. The border between sea zones 5 and 6 should meet at the border between Amur and Korea, leaving Amur still touching only sea zone 5 but Korea touching only sea zone 6.
Page 6, How the War Is Won: The fourth and fifth sentences of the second paragraph should read "Japan wins the game by controlling any 6 of these 8 victory cities (one of which must be Tokyo) at the end of a complete round of play (after the completion of the ANZAC turn). The Allies, Great Britain, the United States, China, and Australia and New Zealand (ANZAC), win the game by controlling the territory of Japan and holding it until the end of the Japanese player's turn following the capture of the territory, as long as they control at least one Allied capital (Western United States, India or New South Wales).”
Page 8, The Political Situation: This entire section should be replaced with the following:
At the beginning of the game, Japan and China are at war. However, none of the other Allied powers begin the game at war with Japan. They remain neutral for the time being, but each will be drawn into the war in turn as certain events unfold. The following rules reflect the growth and development of these historical events from 1940 on.
Japan
At the beginning of the game, Japan is only at war with China. Japan considers movement of units into China by any other power as an act of war against it. Japan may declare war on any or all Allied powers at the beginning of the Combat Move phase of any of its turns. Japan may attack Dutch territories only if a state of war exists between it and the United Kingdom and ANZAC. Japan may attack French territories at any time, requiring no declaration of war against any Allied power before doing so.
The United Kingdom and ANZAC
The United Kingdom and ANZAC have a special relationship, and they are treated as one for political purposes. Either power is free to declare war on Japan at the beginning of the Combat Move phase of any of its turns, resulting in a state of war between both powers and Japan. Neither power may move units into China unless a state of war exists between them and Japan.
These two powers also have an arrangement with the Dutch government in exile (Holland having been captured by Germany) and have taken guardianship of the Dutch territories in the Pacific. As a result, they are free to move units into these territories as a noncombat movement at any time, as long as they have not yet been captured by Japan. They may actually take control of them (gaining their IPC income) by moving land units into them. Additionally, the United Kingdom
and ANZAC consider attacks against any Dutch territories to be acts of war against them directly. Once a Dutch territory has been captured by Japan, however, it may be captured and controlled by any power.
The United States
The United States may not declare war on Japan unless Japan first declares war on it or makes an unprovoked declaration of war against the United Kingdom or ANZAC. However, if the United States is still not at war with Japan by the Collect Income phase of its third turn, it may declare war on Japan at that time. Representing a switch from a peacetime to wartime economy, the American player collects an additional 40 IPCs. This wartime economy takes effect during the first U.S. turn in which it is at war with Japan, regardless of the event that triggered the state of war.
France
France's capital has been captured by Germany. As a result, French territories are treated in the same way as any Allied territories whose capital is held by an enemy power (see Liberating a Territory, pg. 18).
The Soviet Union
The Soviet Union has entered into a non-aggression treaty with Japan. As a result, no units from any power on either side may enter Soviet territories at any time.
Page 10, Phase 1: Purchase & Repair Units: The second sentence of the first paragraph should read "All the units listed in the mobilization zone on the game board are available for purchase by all powers, except for China, which has limited purchasing options (see page 9)."
Page 17, Step 4. Defending Units Fire (Land and Sea Battles): "Defending units roll one die for each unit with a defense value, including units behind the casualty strip, that did not fire in step 2."
Page 20 - Collect Income: The last sentence of the first paragraph should read "However, before you can actually receive any income, you must check for any losses incurred by naval attacks against your shipping routes (see below)."
Page 20 - Collect Income – Conduct Convoy Disruptions: The third condition for a convoy disruption should read "At least one warship belonging to a power with which you are at war must be in the sea zone."
Page 21 - National Objectives & Bonus Income - Japan: The first bullet point should read "Gain 5 IPCs: Control Sumatra, Java, Celebes and Borneo at the same time."
Page 21 - National Objectives & Bonus Income - United States: The first bullet point should read "Representing a switch from a peacetime to wartime economy, gain 40 IPCs if the U.S. is at war with Japan."
Page 22, Industrial Complexes (cardboard counter) – Unit Characteristics: The third and fourth sentences should be replaced with "The major industrial complexes have a 10 printed on them.” The final sentence should read “Industrial complexes cannot be built on islands (Japan is the exception).” (Australia is not an island.)
Page 24, Artillery – Unit Characteristics: This paragraph should read: “Supports Infantry and Mechanized Infantry: When an infantry or mechanized infantry attacks along with an artillery, its attack increases to 2. Each infantry and/or mechanized infantry must be matched one-for-one with a supporting artillery unit. Artillery does not support infantry or mechanized infantry on defense.”
May 10, 2010 Axis & Allies Pacific 1940 FAQ 2 of 7
Page 24, Mechanized Infantry: The Attack value should read “1 (2 when supported by artillery)”. The following paragraph should be added to Unit Characteristics: “Supported by Artillery: When mechanized infantry attacks along with an artillery, the mechanized infantry’s attack increases to 2. Each mechanized infantry must be matched one-for-one with a supporting artillery unit. If your mechanized infantry outnumber your artillery, the excess mechanized infantry units still have an attack of 1. For example, if you attack with two artillery and five mechanized infantry, two of your mechanized infantry have an attack of 2 and the rest have an attack of 1. Mechanized infantry are not supported by artillery on defense.”