转自BGG:
原帖地址:http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=56&efcid=26&efidt=275733
关于红色11月的
大概转述一下:
此君认为合作类游戏玩家之间不能深入探讨游戏策略,如果所有人都商量好该做什么,游戏就变得过于简单了。
对于红色11月,玩家之间暂时不能说话正好模拟了危机重重的潜艇中不能很好地商量策略的情况。
Mattr0polis
Hello,
Has anyone tried playing with that 'Radio Out' extra card available for download on BGG?
www.boardgamegeek.com/filepage/36961/radio-out-alternate-card
The gametext is:
~
Radio Out
Timed Event
Radio Silence +10
No talking until every marker has passed this point
~
It seems really neat, but I was thinking it may harm the game more than it helps, for instance, if you can't talk, how do you inform everyone what you'll be fixing and how many minutes you'll use, etc?
Also, does anyone know how valid it is that this was actually a card originally proposed for in the game?
MarcJWaters:
Wow - that is an interesting mechanic.
The problem about these coop games is that I think that most people break the rules a bit. True co-op games do not allow in depth strategy talking during the game. Reference Shadows over Camelot. I think that the game becomes pretty easy if you plan out with everyone exactly what to do. I mean that in general - not only limited to Red November. I think that RN got it right in the sense where there are so many things working against you that it is hard to strategize from turn to turn.