本帖最后由 b31o41 于 2009-3-18 00:21 编辑
好像是别人自己做的一个扩充,不是官方版本的,但是我觉得建筑不错。。
具体建筑给大家看看,
1 poor house 价钱 1 价值1
When the owner of an occupiedPoor House builds a building, hemay reduce the cost of the buildingby one doubloon by moving thecolonist from the Poor House into San Juan.
Note: a player with an occupied
university does not receive a colonist
for building a poor house. A player
may not move colonists from a guest
house to the poor house (except
during the mayor phase). The cost of
a building can not be reduced below
- If the player does not build, s/he
may not use the poor house.
2 mine shack 价钱2 价值1
During the settler phase, if the owner
of an occupied mine shack has the
settler privilege, s/he may place
a mine onto one of his/her empty
island spaces instead of choosing
one of the available plantations
or the quarry. When s/he places a
mine, he discards one of the unused
quarries from the game (if any are
remaining).
mine
During the craftsman phase, the
owner of an occupied Mine Shack
gains one doubloon for each mine
on his island.
Note: mines do not have space (or
need) for colonists. If a player places
a mine and has an occupied hospice,
s/he places the colonist in San Juan.
The player may only take a mine
when s/he receives the settler privilege,
and not from the ability granted by an
occupied construction hut. The player
may take a mine even if there are no
unused quarries left to discard.
3 well 价钱3 价值1
During the craftsman phase, the
owner of a well may take one
additional good of any kind s/he can
produce, except tobacco or coffee.
Note: no colonists can or need be
placed on the well. When a player
with an occupied university builds a
well, s/he places the colonist in San
Juan.
4 prefecture 价钱4 价值2
Whenever the owner of an occupied
prefecture places a building or a
plantation (or quarry, forest or mine)
onto his/her board, s/he may take a
colonist from the colonist supply and
place it in San Juan.
Note: if the player also owns an
occupied hacienda or library, s/he
may only take a colonist with his/her
first plantation (quarry/forest/mine).
If there are no more colonists in the
colonist supply, s/he may take one
from the colonist ship. If there are also
none there, s/he goes without.
5 market stand 价钱5 价值2
During the trader phase, the owner
of an occupied market stand has the
option to sell to the market house
in addition to selling to the trading
house.
Immediately after the player has
sold or chosen not to sell a good
to the trading house (or to his/her
occupied trading post, if s/he has
one), s/he may then choose to sell
one good to the market house.
market house
The market house follows the same
rules as the trading house:
-The market house has room for
just three goods. When it is full, no
other players may sell goods to it in
this trader phase.
-The market house buys only
different kinds of goods (but it does
not matter what kinds of goods are
on the trading house).
-The market house is emptied at the
end of the trader phase if it is full.
Note: The small and large
markets, and the office do not
offer their effects to any goods
sold to the market house! A player
may not choose to sell to his/her
occupied trading post instead of
to the market house. The trader
does not receive his privilege for
selling a good to the market house this
round if he has already sold a good to
the trading house or his trading post.
Any players that does not have an
occupied market stand may not sell to
the market house.
6 tower 价钱 6价值3
When the governor takes his/her
role, any player with an occupied
tower also receives the privilege for
that role when that player takes the
role’s action.
Note:
-When the owner of an occupied
tower is also governor, the tower has
no effect.
-The library has no effect on
privileges granted by the tower.
-If the governor chooses the
craftsman role, the governor and the
players with occupied towers choose
their additional goods in clockwise
order, starting with the governor.
-If the governor chooses the
prospector role, other players with
occupied towers do not receive one
doubloon.
-Just as though they had picked the
role, players receiving privileges from
their towers do not receive the trader
privilege if they do not sell, and do
not receive the captain privilege if
they do not ship.
-The tower does not reduce its own
building cost, even if its owner also
owns an occupied university or
guest house (and the governor has
chosen the builder role).
7silver smelter 价钱7 价值3
During the craftsman phase, the
owner of an occupied Silver Smelter
take doubloons from the bank equal
to the total number of occupied
quarries his/her island. If s/he also
owns an occupied mine shack, s/he
gains an additional doubloon for
every 2 mines on his/her island.
8chapel 价钱8 价值3
At the beginning of every round,
when the governor card is passed,
the owner of an occupied chapel
receives 1 VP chip.
Note: the owner of the occupied
chapel does not have to give or receive
the governor card to get the VP chip.
S/he essentially gets 1 VP every round
(starting the round after the Chapel
is occupied) until the game is over.
Please remember to take the VP
chip each round, as it is easy to
forget to do so.
9 archive 价钱9 价值3
At the end of each captain phase,
the owner of an occupied archive
may, in addition to the one good s/he
is normally allowed to keep, keep
one good of each kind. Additionally,
s/he gains VP chips depending on
the number of goods s/he discarded
(did not ship or store):
3 VP for discarding 0 goods
2 VP for discarding 1 good
1 VP for discarding 2 goods
0 VP for discarding 3 or more goods
Example: At the end of the captain
phase, Tiffany has an occupied
archive, an occupied small warehouse,
and 3 corn, 3 indigo, and 2 sugar
that she did not ship. She may keep
1 corn, 1 indigo, and 1 sugar with her
archive; she chooses to keep all her
indigo with her small warehouse, and
keeps 1 corn as her allowed good. She
therefore discards 2 goods (1 corn and
1 sugar) and receives 1 VP.
10 victory arch 价钱10 价值4
The owner of the victory arch earns,
at game end, 4 points for owning the
victory arch. S/he also receives extra
victory points based on the total
number of large (violet) buildings in
his/her city:
+0 VP if the Victory Arch is the
player’s only large building
+5 VP for one other large building
+10 VP for two other large buildings
+16 VP for three other large
buildings
Note: no colonists can or need be
placed on the victory arch. When a
player with an occupied university
builds a victory arch, s/he places the
colonist in San Juan. The other large
buildings do not need to be occupied
to count for the victory arch bonus.
建议角色 把矿工者修改成盗贼。
Print out the thief. Glue it to a thin piece of cardboard (ex. a cereal box). Use the thief
instead of the second prospector in a 5-player game. Or, use it in place of the prospector
in a 4-player game.
Rule for using the Thief:
The Thief allows the player who chooses it as his/her role (and that player only)
to take 1 good of their choice from any player, or one doubloon from any player
求达人翻译。。。。。。简洁点也好。