本帖最后由 anf 于 2012-7-18 20:22 编辑
原文地址:http://www.boardgamegeek.com/gee ... ker-placement-games
原作者:Robert Carroll
翻译:anf转贴时请注明原文作者、原文地址、翻译者。
本系列:
1、拉新人的30种策略30(和30个游戏)
2、桌游人的10大谎言
3、我那些“非玩家”朋友眼中的71款桌游
4、对刚入门的新人的买游戏的建议
5、1578个她如是说(她眼中的桌游)
6、从最hot的图片评价游戏
7、历年最多人玩的十大桌游
8、精选的电脑桌面(图大杀猫)
9、25款纯合作游戏
10、TOP100的替代品
11、每个游戏都该有的规则(搞笑版)12、2011年度美图13、男、女的TOP50流行游戏14、历久弥坚的十年老兵15、在TOP100中占据/曾占据4席的大神设计师们
译注:最近好的List不多,找到个短的轻松一下,部分翻译。这是个高产的作者,发表了很多TOP10的List http://www.boardgamegeek.com/gee ... lists-50th-geeklist。这个十大只是作者的一家之言,引用的是其他玩家的话。
1. Caylus [Average Rating:7.98 Overall Rank:10]
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工人放置游戏的金标准。很有深度,很多蛋疼的因素。人数不同时,感觉不同。
The gold standard for worker placement games. Great depth to it, with enough of a "screw you" factor (in the form of the Provost) to prevent the multiplayer solitaire aspect of most other cubepushers. Scales amazingly well as well, as each different player number actually makes the game feel different. --Norman S. (Spiff)
2. Stone Age [Average Rating:7.71 Overall Rank:30]
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很自然进行发展的游戏。比凯吕斯时间短,有乐趣,获胜途径多。板块漂亮,配件精致。可以通过选择骰子个数来控制运气。
Stone Age is highly intuitive to play and develops naturally.
A fun placement game that's shorter than Caylus and Pillars, but enjoyably strategic with multiple ways to win. The board is beautiful and the components are great. Other placement games force you to collect things in a certain order, but not in Stone Age, you're free to collect things in the order that you want. You're also free to choose the amount of luck in the game because you choose the number of dice.
Stone Age is a smooth game, stripped of excess, and highly replayable. Plays great with 2.
--Doobermite (dbmite)
3. The Pillars of the Earth [Average Rating:7.33 Overall Rank:140]
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终极工人放置游戏。板块和配件给力。
The ultimate worker placement game! I absolutely adore P.O.T.E. The board is beautiful, the components are top notch, the gameplay is uniquely original. The only issue I have with the game now is that no-one will play it with me anymore! My number 2 ranked game.
--Patrick McNamara (bigmac33070)
4. Agricola [Average Rating:8.25 Overall Rank:2]
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第一次能喂养家人时,太给力了。有剧情,每次玩时感觉不同,因此每次14张卡牌带来的挑战机遇不同。
Yes, yes, YES! The sadists weep because the masochists have all gone off to play Agricola, and who can blame them - being punched in the face never felt so good. Simply freaking exhilarating. You will know that your own special moment in history has arrived the first time you feed your family clay for dinner, because your Farm-Fu is so powerful. Agricola is the bee's knees and the D's Bs (or perhaps the Wildschwein's Bs?).
Why does Agricola excite me while outwardly similar games like Caylus, The Pillars of the Earth and Leonardo da Vinci do not? Two reasons. First and most importantly, Agricola has drama. It hurls you into a burning house and locks the doors from the outside. You're doomed, but the prettiest corpse wins. There is simply not enough time to do what you need to do, so you merely do what you can. Through its sheer brutality, it creates the tension and urgency that I didn't find in other games from its genre. Agricola makes me feel like I'm walking a knife's edge, and what might be a small tactical decision in other games could lead to ruin here. How thematically appropriate, as well!
Secondly, Agricola manages to create a different game experience every time you play, on a level far beyond almost any other so-called Euro. Every game offers a unique set of challenges and opportunities because of your hand of 14 cards, chosen from a set of hundreds. The designer Uwe Rosenberg has taken a page from the Anglo-American school of game design here, adopting the variety, chaos, and rule-breaking powers of games like Cosmic Encounter and Magic: The Gathering. It's a welcome breath of fresh air in a German game market that has been growing a little stale in recent years.
--Joshua Miller (Glamorous Mucus)
5. Glenn Drover's Empires: The Age of Discovery [Average Rating:7.69 Overall Rank:48]
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喜欢这个背景。耗时短,可变性高,运气少。
My favorite of the worker placement games primarily because of a theme that I love. It's the first game since Conquistador to capture discovery of the New World effectively. It plays fast, but has lots of variety and a little luck thrown in.
--Tom Decker (TheRook)
6. The Manhattan Project [Average Rating:7.57 Overall Rank:351]
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最佳策略之一是保有大量的mediocre建筑。和凯吕斯一样运气很少,这点上比石器时代等强。
I've come to the conclusion that one of the best strategies in this game is to have a lot of mediocre buildings. Pretty much the only board actions I try to take are espionage and construction (for free). Having mediocre buildings means you are rarely the primary target for espionage - which can be deadly - and having a lot of them means it's expensive to try and bomb you; and when they do, it's less effective.
Stylistically, I feel that TMP most closely compares to Caylus, in that it is a low-luck, somewhat vicious worker placement game. TMP arguably has more variability, fresher and tighter theme, and more viciousness. Whereas 2-player Caylus can be very chess-like, TMP is closer to Through the Ages: A Story of Civilization, in that optimal play will vary based on the available cards.
Mechanically, it shares a lot with Homesteaders, in that you have a set of buildings that is for your exclusive use, and you have multi-stage conversion workers into resources into victory points. TMP dispenses with the land plot auctions (which is Homesteaders only point of interactivity) and adds in a main board for common actions, with airstrikes and espionage to make it more interactive.
I feel it is superior to Stone Age, Carson City, and The Pillars of the Earth because in those games, a string of bad luck can put you behind. Apart from the variability of the card draft, there is no luck in TMP.
The game is unique in that you spend all game building up this potential energy, which gets suddenly released in a paroxysm of frenzied bomb building. For most of the game scores are at 0. It's only in the last few turns where there is any scoring at all.
--Tim Seitz (out4blood)
7. Carson City [Average Rating:7.39 Overall Rank:146]
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和凯吕斯一样有行动空间,但加上了城市构建网格和骰子。所有玩家都投入,决策扣人心弦。需要在短时间内办很多事。
Carson City is one of my absolute favorite worker placement games. It shares the "road" of action spaces with Caylus, but adds a city building grid, and dice tossing (!!) for showdowns over spaces if players duel at the location.
So why do I like this game so much? First, the worker placement game in general is a favorite of mine, as it keeps everyone involved and adds that tension of choices of wanting to do three things and having to pick one. But what separates Carson City specifically from the increasing number of worker placement games is that it is incredibly thematic. Players work together on building a town on the board, and you get to plan on how much that ranch or bank will earn you as other buildings emerge on the board around it. The game requires a lot of planning regarding the synergy between buildings that are placed adjacent.
All this is done in a mere four turns--that's it. You need to plan to accomplish a lot in a little time. And I don't care what some people say, I love rolling dice to settle a duel. The theme is fantastic.
I haven't even scratched the surface of trying some of the different variants in the box (the side of the board with the river, the gun tiles instead of dice, etc.). I do know, though, that I always want to play this game, and I need to give it more love.
--Greg H. (cichlidhead)
8. Lords of Waterdeep [Average Rating:7.95 Overall Rank:40]
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是我的新石器时代。不错的入门级工人放置游戏,背景很深。玩家交互多。
This is the the new Stone Age for me. This is a good entry level worker placement game with a ton of theme. There is more player interaction in this game than most worker placement games through intrigue cards and a pretty tight building array. Plays well with any number of players and each quantity of players makes a different game.
--Bob Hansen (kixdsky)
9. Cuba [Average Rating:7.30 Overall Rank:160]
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有地球之柱、凯吕斯、波多黎各的元素。
One of the best worker placement games! Has elements of Pillars of the Earth, Caylus, and Puerto Rico; but a whole lot of just good old Cuba. Light up a cigar and enjoy! Okay, if you want to keep your game in a smoke free home, then don't light up.
--Sam Corwin (SamwiseGamgeeBan)
10. Alien Frontiers [Average Rating:7.55 Overall Rank:94]
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配件、背景、美工给力。易学。
Fantastic worker placement game. Components are great and the theme is pretty good. Art design is top-notch. Easy to learn and play. Combolicious. Excellent 2 player.
--the scrub (scrub)